Jupiter Hell > Requests For Features
Gameplay and Background Ideas
Sereg:
I recall reading something about Jupiter Hell which mentioned two classes of demonic opponents, one of which was sort of a Lovecraftian/Eldritch/Nightmare Horror type entity.
Any thoughts on including a Sanity system, like ToME or Eternal Darkness, to allow additional gameplay consequences for dealing with these opponents?
Thiebs:
I don't know how sanity works in those, so forgive me if I'm missing the point, but it would be cool if it worked like this:
Each second you are within X spaces of an insanity-causing monster, your sanity falls by one.
Each second you are away from such monsters, your sanity rises by one.
You start at 5 sanity.
At 4 sanity, you have a chance to do random actions instead of what you want. (Like confusion in Pokemon.)
At 3 sanity, you can't move toward them, but can still move away. (Too scared to approach.)
At 2 sanity, you stop being able to use actions other than moving and attacking.
At 1 sanity, you stop being able to move.
At 0 sanity, you stop being able to control your character. He falls into a simple pre-set behaviour pattern: shoot if he has a loaded gun, drop it and pull another if it runs out, run if he can't shoot or if the horror is within 2 spaces of him. At this point you either kill it while 'blacked out' or get away, or die, but no matter what it should be pretty scary to lose control like that!
If you had a trait like Badass or Berserker, that could let a player have like 3 more starting sanity. That would give melee characters a chance to close, and be somewhat on-theme.
Thiebs:
It would also help the feel of it if you had a visual representation of this, too. Something like swirly semi-transparent black and red mists creeping from the outside edges of the screen inwards, so that at 0 sanity it was almost covered. And text notifications like when you first see it; 'You feel immense dread when you see the horror before you.' Then as sanity falls; 'You start to feel panicky.' 'You are shaking in your boots!' 'You can't think straight!' 'You are frozen by terror!' 'You black out!'
Thiebs:
Cricket.
Cricket.
Anyway... I brought this up in a couple other places, having forgot this was the place for it: I would kindly like to see rifle-type weapons, please!
Kornel already said in another post that rifles were being saved for DoomRL 2, so this is probably already covered, so just take this as a friendly reminder.
Trar:
I support the inclusion of rifles. Can't have a game like this without some sort of Alien-esque Pulse Rifle. The DOOM 3 Plasma Rifle was also really cool; I think that could serve as at least an aesthetic inspiration.
A sanity system sounds good, but given that Kornel wanted the game to have a fast pace, it might get in the way of that. I think I'd support a streamlined version, though.
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