DRL > Nightmare!
[N!|AoMr|75%|YAVP] Gunkata Marksman Diamond! (Full game video inside)
thelaptop:
--- Quote from: Tormuse on December 08, 2013, 23:58 ---I've been meaning to post here for the past few days, and then I noticed that your Strongman Diamond badge thread got locked already, so I guess I'd better post now before it's too late! :o
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Yeah, there's an activity-based auto lock going on. If a thread is not replied to in some amount of time, it gets locked on its own.
If there're new things to add, feel free to PM me to unlock the particular thread. I don't mind helping to keep discussions in their right contexts. =)
(Great, I'm in the 1980s now... dang.)
Sylph:
--- Quote from: Tormuse on December 08, 2013, 23:58 ---I've been meaning to post here for the past few days, and then I noticed that your Strongman Diamond badge thread got locked already, so I guess I'd better post now before it's too late! :o
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That's quite a shame, the strongman challenge is significantly more taxing, or at least more intricate, and certainly has more questions worth addressing about it!
--- Quote ---I came to the same conclusion. :D Running out of bullets in your gun is enough of a problem without having a master trait accelerating your loss of bullets! And losing Eagle Eye means all those extra bullets you fire just go to waste. :|
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I could stomach it a little more if it allowed brute. In fact it blocks probably the 3 most important basic skills in the game (for me). It's certainly the weakest of the pistol master traits, though (with sharpshooter being the strongest). I thought, perhaps, that nightmare would solve the ammo problems, and while it does, the raw damage of bullet dance *still* isn't high enough to carry us through hell. The skill needs auto reloads or something, as there just aren't enough ammo chains to keep fast reloads going. I'm not done with it though, and pretty determined to get a win with bullet dance. Maybe that will be my angelic AoMr build? ;)
--- Quote ---Very cool! :) I haven't had a chance to watch much of it yet, but I echo the sentiment of disbelief that you went for such a long stretch at 4% health even though you had so many med packs! :o You definitely had a lucky setup on level 2, where all the enemies could only approach you from one direction and it was all water, so no corpses to regenerate. That's the kind of lucky starting position I dream of in this kind of game. :)
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Yeah, to be honest I just rush through level 1 and 2. I find the level after the arena to be the one that makes or breaks a game. I usually find level 2 pretty simple to finish without taking any significant damage, and this game featured a hammering on level 1. I would have quit and restarted, but I've found it's at least worth exploring level 2 even after a bad level 1, in case it spits medpacks at you or features a combat shotgun/modpack special room or something! Doing it this way, though, makes me very careless about level 2, because I don't really care if I die - I want to make up for a bad level 1, or die and start again! That said, I'm fairly sure I had a similar close call later in the game, refusing to phase device until dangerously late while under mancubus fire!
--- Quote ---Yeah, if you had HR 2 by then, you had a really good chance of success. I've found that if you're fast enough, it's quite easy to lead the Nightmare Demons into an acid bath; all you have to do is get their attention and walk counter-clockwise around the edge of the acid pool to the lower-right corner and they will cut across it to try to get to you. You don't have to step in the acid at all; they'll do all the work for you. :)
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Very true. Took me a few tries before nailing the tactics. Also worth mentioning just shutting the doors at the start area when they're chasing you, and waiting a few hundred turns while the N! demons either drown themselves in acid, or return (wounded) to their 'stuck' positions, where you can repeat the acid run.
My thinking here, though, was that the berserk needed to last for the anomaly. However well a character can clear phobos lab, he'll still be held back by a lack of rocket launcher at the anomaly, so berserk rushing is more important than a few modpacks and some XP from phobos lab. On that subject, I'm completely stuck (still) about how to tackle the N! anomaly without phase device luck, a rocket launcher + running speed, or using scout/marine and the chained court berserks, skipping levels 6, 7, and 7*.
--- Quote ---As far as I know, nuking the Mastermind and dying with the nuke gives you a "partial victory" and still gives you all badges that you would normally get for winning that challenge. And don't you mean nuked "her?" I admit that I'm surprised you misgendered the Mastermind. ;)
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That's good to know going forward! I'll be sure to use nukes when I've nothing to prove!
For some reason I never thought of the mastermind as a 'she'. I guess it's because her face reminds me of that guy from teenage turtles... I always misgender things though! I've just edited this post after noticing I keep misgenderng doomguy. :)
--- Quote ---Shouldn't be too hard... I've had some unsuccessful runs of it that did decently well, but not well enough for me to consider posting them. Perhaps you'll beat me to that badge. :)
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Oh, I doubt that, too much other new content to pour over before I take up that challenge! For example, I got my first apostle kill last night. :D
Tormuse:
--- Quote from: thelaptop on December 09, 2013, 03:03 ---Yeah, there's an activity-based auto lock going on. If a thread is not replied to in some amount of time, it gets locked on its own.
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Well, here's the thread I mentioned that I wanted to post in. (It got closed after only a week! Is that typical? I thought it was supposed to be months)
And while we're at it, I wouldn't mind reopening my pet thread. :) (Although, if I want to post more pictures, it might be suitable to start another thread anyway)
thelaptop:
A week turnaround for mortems is "typical". Not sure if I would want to mess with that. I think the duration is longer for some of the other sub-forums here.
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