Character selectionI've been trying to get my marksman diamond badge, but I was challenging myself to do it without sharpshooter. I spent the last week or so trying to get a bulletdance marine win, and I've come to the conclusion that bulletdance is an absolutely awful master trait! My marines that went masterless were SO much stronger than those using bulletdance, to the point that I decided to do without masterless marines as well as technicians (because I felt like experimenting with pistol master traits).
Still, my bulletdance games did yield a close call to hell 6 (and it really felt like a stretch there). After a gruelling batch of marine runs, though, I played a game with a scout, and got the badge on the first try! ♥
(not including a couple that I binned on level 2)
Video:I've uploaded a video of the entire game here, which I thought might be a nice up to date display of nightmare play. Never know, could be useful to people wanting to climb the (in my experience) massive skill wall between UV and N!.
Here's the vid:
http://www.youtube.com/watch?v=DEGKushTuBQ&feature=youtu.beWin Attribution:This win, I think, is pretty much attributable to intuition 1. I really didn't want intuition 2, as I don't find it much help, but I got it eventually anyway, when it became apparent that approaching mancubi was not gonna happen. Intuition 1 on nightmare lets a hellrunner scout spend maybe the last 40% of the game invulnerable! Berserk or invulnerability really is key for getting through the later game when you don't have access to powerful or explosive weaponry.
Still, this was all really a product of my never finding decent mods or items. I swear I find 10 times as many tristar blasters as I do combat pistols! This run was pretty unique in that I skipped the shambler in the armoury - I would take him on effortlessly when playing a marine, but I had a feeling those 2 levels of son of a bitch would make a big difference, and thought it best to stay out of the fight with him.
Still, bad mods, bad item drops, missed treasure... This has to be one of the 'lightest' games I've played on N! AoMr, but intuition 1 carried me to safety!
Quirky things:- Cancelling the arena after second wave (my preferred strat for AoMr runs)
- 100% clear on chained court using only 1 berserk, then berserk rushing from chained court to anomaly. I've been doing these a lot with marines... My procrastination over picking up an environment suit made berserk wear out seconds too early!
- I skipped phobos lab, despite gunkata scouts being one of the few characters that can actually tackle it! The lack of the mod packs ultimately left me without my usual fireproof armour, which shaped the build and the game in general when mancubi and revenants stared to become common.
- Getting gunkata, but still standing-still pillboxing most opponents. The moving around necessary to use this master trait effectively is really hard to get used to, but I can tell it's a lot more powerful when used properly.
- Building a speedloader pistol, then throwing it away within a minute or so of making it!
- Cybie is *so* easy with dodgemaster!
- Found the butcher's cleaver and 2 invulnerabilities just outside the entrance to unholy cathedral! Totally taunting me! I forgot for a second that I was on AoMr and tried to cleaver the place. :)
- I neglected the opportunity to just nuke spider. Does anyone know whether I would have got my diamond badge if I had nuked him? I'm unsure what wins count for what...
Not sure what to go for next. I've really got my eye on the veteran angelic badge, but marksman angelic looks pretty easy, too...
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DoomRL (0.9.9.7) roguelike post-mortem character dump
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Sylph, level 11 Arch-Vile Lt. General Scout,
defeated the Mastermind at the City of Dis.
He survived 1302912 turns and scored 422508 points.
He played for 1 hour, 35 minutes and 31 seconds.
He opposed the Nightmare!
He killed 985 out of 1306 hellspawn. (75%)
He was an Angel of Marksmanship!
-- Special levels --------------------------------------------
Levels generated : 11
Levels visited : 5
Levels completed : 1
-- Awards ----------------------------------------------------
UAC Star (gold cluster)
Marksman Diamond Badge
-- Graveyard -------------------------------------------------
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-- Statistics ------------------------------------------------
Health 50/50 Experience 59160/11
ToHit Ranged +2 ToHit Melee +2 ToDmg Ranged +0 ToDmg Melee +0
-- Traits ----------------------------------------------------
Class : Scout
Hellrunner (Level 2)
Son of a gun (Level 3)
Eagle Eye (Level 1)
Dualgunner (Level 1)
Dodgemaster (Level 1)
Intuition (Level 2)
Gun Kata (Level 1)
SoG->SoG->SoG->DG->HR->HR->DM->MGK->Int->EE->Int->
-- Equipment -------------------------------------------------
[a] [ Armor ] red armor [6/6] (64%) (P)
[b] [ Weapon ] pistol (2d5) [6/6] (P1)
[c] [ Boots ] tactical boots [0/0] (100%)
[d] [ Prepared ] high power pistol (2d6) [4/4]
-- Inventory -------------------------------------------------
[a] ballistic blue armor [2/2] (100%)
[b] red armor [4/4] (100%)
[c] 10mm ammo (x100)
[d] 10mm ammo (x21)
[e] 10mm ammo (x100)
[f] 10mm ammo (x100)
[g] 10mm ammo (x100)
[h] large med-pack
[i] large med-pack
[j] large med-pack
[k] large med-pack
[l] large med-pack
[m] large med-pack
[n] envirosuit pack
[o] thermonuclear bomb
[p] power mod pack
[q] technical mod pack
[r] technical mod pack
[s] 10mm ammo chain (x250)
[t] 10mm ammo chain (x250)
-- Resistances -----------------------------------------------
Fire - internal 0% torso 25% feet 0%
-- Kills -----------------------------------------------------
230 former humans
99 former sergeants
107 former captains
193 imps
63 demons
114 lost souls
48 cacodemons
42 hell knights
34 barons of hell
2 arachnotrons
11 former commandos
12 pain elementals
7 revenants
14 mancubi
7 arch-viles
1 Cyberdemon
1 Spider Mastermind
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 2 he entered Hell's Arena.
He left the Arena before it got too hot.
On level 5 he stormed the Chained Court.
On level 6 he assembled a high power weapon!
On level 8 he encountered the Phobos Anomaly.
Level 9 was a hard nut to crack!
On level 9 he entered Hell's Armory.
On level 9 he assembled a speedloader pistol!
He left the Armory without drawing too much attention.
On level 11 he assembled a tactical boots!
On level 11 he witnessed the Wall.
Not knowing what to do, he left.
On level 15 he assembled a ballistic armor!
On level 16 he found the Tower of Babel!
On level 17 he found the Butcher's Cleaver!
On level 17 he invaded the Unholy Cathedral!
He fled the Unholy Cathedral seeing no chance to win.
On level 20 he stumbled into a complex full of mancubi!
Then at last he found Dis!
On level 24 he finally defeated the Mastermind.
-- Messages --------------------------------------------------
missile hits the Spider Mastermind. The Spider Mastermind flinched!
You reload the high power pistol.
You swap your weapons instantly!
You reload the pistol.
The missile hits the Spider Mastermind. The missile hits the Spider
Mastermind.
The missile hits the Spider Mastermind. The Spider Mastermind flinched! The
missile hits the Spider Mastermind. The Spider Mastermind flinched!
You swap your weapons instantly!
You reload the high power pistol.
You swap your weapons instantly!
You reload the pistol.
The missile hits the Spider Mastermind. The missile hits the Spider
Mastermind. The Spider Mastermind dies. Congratulations! You defeated the
Spider Mastermind! Press <Enter>...
You dualreload your guns!
-- General ---------------------------------------------------
426 brave souls have ventured into Phobos:
369 of those were killed.
7 didn't read the thermonuclear bomb manual.
And 15 couldn't handle the stress and committed a stupid suicide.
35 souls destroyed the Mastermind...
1 sacrificed itself for the good of mankind.
29 killed the bitch and survived.
5 showed that it can outsmart Hell itself.
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