DRL > Discussion
Doom, id, and copyright issues
MadCoder:
Hi everyone! (yes a newbie)
I love the DoomRL game, even though I really suck at it. It's still fun to get slaughtered though.
I am curious about something, and can't get it off my mind. The Doom game is copyrighted by id software. Granted, this is a freeware game, but doesn't this game infringe on id's copyright?
There's also the donation issue. I would think that id would be upset to know Kornel would get money (however little it may be) off of thier product.
Any chances you could comment on this Kornel?
BTW, great game!
Anticheese:
Looking on alot of flash gaming sites there are many, many fan made games based around popular Blizzard games such as Starcraft and Warcraft. They extensively use sprites and sound effects taken directly from the games but because they are made by fans for fans they are not a threat to the owners of the copyright.
"Mostly harmless."
As for donations? Donations are just there for people who like the game. DoomRL is freeware and will always be freeware. While donations directly go into Kornels pocket, remember that hosting a website costs money and I can almost guarantee it that donations are spent on server maintennence and the like.
I know that I'm not Kornel..But I am common sense :)
MadCoder:
DoomRL is getting very popular now, and that promotes id's stuff. However, if he were to make a game for sale in the near future, and want to sell it, that could be a problem. A game of his own design couldn't have a link to any of his pages, because then it would be developing revenue from the content of DoomRL. That's my guess, anyway.
Malek Deneith:
Look at the number of ports of Domm and Doom 2 - there are tons of the stuff , and yet ID doesn't give a damn.
BDR:
DoomRL and Doom seem to me only to share three things: names of monsters and items, the title Doom, and play focus (fast paced action game with the lone marine against a ton of hellspawn). They are very different types of games (one is a rogue-like [an action-based rogue-like, but still a rogue-like!], and the other is an FPS), they feature rather different styles of play (Doom: fast reactions are the key to survival; DoomRL: knowing what traits to take and what to do when up against different sets of enemies [reaction time in real life is totally out of the picture]), one is always random in the main area while the other always features the same level layout... I could (or someone else could) go on for a while. Basically, Wolfenstein 3D has more in common with Doom than DoomRL, and there aren't copyright issues there, so why worry about DoomRL?
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