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Chaosforge 4e PBF - OOC
Malek Deneith:
@Edit - pardon my tardy reply, you forced me to fire up map creator to put the situation into solid image (Isirius' hp and status being holdover from post-battle until he decides to spend or not that last surge of his)
Map
Spoiler (click to show/hide)
(and yes, the grid is a bit off near the top of the image - sadly I'm working with map backgrounds that don't line up nicely with the grid generated by maptool)
@Edit2 - I'd say no on account that we're working here with situation outside of normal combat turn structure
@Edit3 - There is one like that? O_O
slave:
Thank god, I thought that they would be a lot closer to Isirius. Sorry for giving you trouble with the map, we might even not need it if Isirius decides not to run away.
--- Quote from: Malek Deneith on April 02, 2014, 11:43 ---@Edit3 - There is one like that? O_O
--- End quote ---
--- Quote ---Strategist's Epiphany (History Utility 2): Daily, Free Action
Trigger: You roll initiative
Effect: You make a History check and can use the check result as your initiative check result.
--- End quote ---
Combined with my Guidance of the Past power, it would give me a reasonable chance of being at the top of the initiative list.
LuckyDee:
Right. Before anything:
1)
--- Quote from: LuckyDee on April 01, 2014, 10:26 ---Isirius sneaks towards the corridor's opening from the side
--- End quote ---
The map shows me approaching the doorway dead on, which is exactly what I was trying to avoid.
2) Re: bluff: I haven't had the luckiest streak ever, so far, but a +11 should count for something (:
3) Re: tactics and other scary words: this is all assuming that these NPCs are hostile/on Bortek's side. At least they didn't come running towards the sounds of screaming barbarians, snarling dire wolves and melting illusionists.
Please have a good look at 1), decide whether this changes anything and once this is resolved, I'll continue IC with some IC questions/actions.
Malek Deneith:
@1 - fine point, missed that bit. Then again considering the situation I'd say the best can be done there is to move Isirius (and the consciousness by result) square to the left which, while no longer "dead on", would make no notable difference in the situation.
The rationale here is that moving over the tables wouldn't really be stealthy (and you were trying for that), and the other two remaining routes - far around tables - would a) make little sense in terms of scouting as that'd mean for him to pass close to an unchecked door or unchecked corridor and b) change the situation drastically to your disadvantage since in those setups the consciousness would no longer hidden by Isirius, even for a moment (so instantly spotted), and the encounter itself would happen a bit later, after the human at the very least came out of corridor, meaning further disadvantage to Isirius and more potential for Berak being immedietly spotted.
Won't bother with updating the map right now regardless, though if you insist on getting placed elsewhere I'll adjust this should hostilities start (*grumble mumble notenoughramtorunthedamnprogramwithoutclosingthebrowser mumble grumble*)
LuckyDee:
Yeah, thing is, I'd envisioned the room quite differently. How big a pain in the ass is it do follow up a successful recon by posting a bit of map of the scene discovered? If I had seen this map earlier, I would have used Lesser Planar Ally instead of trying any foolishness myself.
No matter anyway, I'm going to dive in...
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