And so you set to oars and start rowing. As soon as you do the ship takes to the air and corrects its course to swim... well fly back where it came from. The experience would probably be quite wonderful if it wasn't for the strain of the rowing and the increase in cold all of you feel as the ship climbs up - all, except for the tricky kobold who managed to both weasel out of the work and get her hands on an artifact that keeps her warm.
The trip is quite uneventful and, surprisingly, fast. The speed at which your mode of transport travels is miraculous making you wonder just how much your rowing contributes to it, if it does at all. After a few hours the ship suddenly starts descending, swiftly going down to ground level where it hits a mountainside and grinds to a halt in a snow dune. Those of you that were rowing manage to hold on to the oars, keeping yourselves safe during the descent, Quill has less luck as the sudden impact sends her tumbling overboard and into the snow. Her possession of ice scepter saves her from experiencing the cold that comes with this but it doesn't help any against the bruises of the fall, nor against the fall that she finds herself buried in the white stuff... again.
The figurehead, which remained silent during the flight speaks up again - You have arrived at Winter's King Cairn. Bring the scepter before his throne and return it to him if you ever want to see the snow stop falling.
As you look around you notice a giant pillar of ice not far away from where you've landed. Most likely it's the Cairn that the ship speaks of.