General > Play-By-Forum
Chaosforge 4e PBF - IC
slave:
Berak moves onto the table and fixes Bortek with his baleful gaze, stopping him from coming any closer. He then turns to the gnome and attacks her mind, attempting to knock her unconscious. Perhaps she could answer some questions later.
--- Quote ---Move to D6
Minor: Evil Eye of the Vistani at Bortek
Attack (vs Will): 1d20+10=30 (Critical Hit)
Hit: Until EoNT, target can not willingly move closer to Berak and grants Berak combat advantage.
Standard: Mind Thrust with Augment 2 using Guidance of the Past, trying to knock the Gnome Illusionist unconscious
Attack (vs Will): 1d20+9=18,28 - choose the higher result=28
Damage: 2d20+9+2=18 (psychic)
--- End quote ---
Malek Deneith:
Marek's ray of light hits the wolf, burning him. Meanwhile Berak's mental assault staggers the gnome... but does not put her down. Sizzling from the acid around she looks at you defiantly:
- "So this is it?.. You won't see me begging for my life - For the Winter King!" - the gnome slams her staff into the ground and a wave of psionic force tears into Isirius and Berak. True to her word they don't see her begging. In fact for a second they don't see her at all, as if she was gone. When the effect ends all that is left is a pool of melting leftovers...
Encounter 2: A Warm Welcome - Initiative, Movement and General Commentary
--- Quote ---Initiative
27 - Dire Wolves
24 - Bortek, Human Barbarian
23 - Marek
19 - Berak
17 - Gnome Illusionist Whoops
14 - Quill
12 - Gosok Skyborn
11.5 - Isirius Thray
Actions
- Marek deals 13 radiant damage to Dire Wolf 1. Nobody gets a to-hit bonus because no-one was specified. Dire Wolf 1 gains vulnerable 3 radiant until end of Marek's next turn.
- Bortek grants combat advantage to Berak and can't willingly move closer to Berak until end of Berak's next turn.
- Berak deals 18 psychic damage to Gnome Illusionist. Gnome Illusionist has -4 penalty to all defenses until end of Berak's next turn.
- Gnome Illusionist takes 5 ongoing acid damage from Isirius.
- Gnome Illusionist hits Isirius and Berak for 21 psychic damage (Isirius: 3/40 hp remaining, Berak: 5 damage resisted, 19/35 hp left). Isirius and Berak are bloodied. Isirius and Berak cannot see the Gnome Illusionist (save ends).
- Gnome Illusionist no longer takes ongoing 5 acid damage.
- Gnome Illusionist takes 5 acid damage from Isirius' zone and dies.
- Isirius and Berak can see the Gnome Illusionist('s corpse).
Map Notes
- Both table and the beddings to the right are difficult terrain. Table also provides cover if you're attacking someone on opposite side of it
- Braziers burn with hot, hot fire
--- End quote ---
Map
Spoiler (click to show/hide)
Xander Morhaime:
Quill did her best not to think about all the perfectly good food they were stepping over and scattering around. She simply hoped there would be some left afterwards.
"No, bad dog! Down! Play dead!" she yelled, swinging her flail down at the wolf again.
--- Quote ---Crushing Surge on F8
F8 continues to be marked until the end of my next turn.
THP don't stack, to the best of my knowledge, so...
--- End quote ---
S.K. Ren:
More blue glyphs surround Isirius now, restoring some of his wounds. A chill wind blows through the hall as Gosok strikes the Dire Wolf before falling back to defend his allies.
--- Quote ---Minor Action: Rune of Mending on Isirius
Rune of Protection: Self and Allies in the Burst gain +1 All Defenses until EONT
Free Action: Activate Lightning Weapon
Standard Action:Wind Fury Assault (1d20+10=19) vs AC; Damage (1d8.minroll(1)+7=12) Lightning Damage; Slide to G1:F2
Rune Mastery: Adjacent Allies gain resist all 2.
Move Action: Shift to F5
Lucky, see OOC before posting
--- End quote ---
LuckyDee:
Isirius, now badly shaken, sees oppornity to launch one more attack before seeing himself forced to retreat to within the group - praying to whatever entity might be listening that the babarian doesn't suddenly decide to start launching fireballs.
--- Quote ---Standard: Eldritch Bolt on left dire wolf
Attack roll: 1d20+8=22 vs Reflex
Damage roll: 1d10+8=10
Move: Walk to G4
Save against granting combat advantage: 1d20=3
Acid area disappears
--- End quote ---
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