General > Play-By-Forum
Chaosforge 4e PBF - IC
thelaptop:
Marek winces from the wound and teleports away. He turns to Pelor for vengeance and strikes at his aggressor again.
--- Quote ---Free: H17-->H19 (Escape Tattoo)
Standard: Lance of Faith on I16 (1d20+8=23 vs Reflex, 1d8+7=12 radiant damage, on hit Power of the Sun: Target gains 3 vulnerability to radiant till EoNT)
--- End quote ---
Malek Deneith:
This time around Marek's solar beam hit where it was aimed and burned out a solid chunk of the skeleton making it start to crumble. For his trouble the cleric got smacked up the head by one of the zombies who finally shambled close enough to join the fun.
Encounter 1: Sky Raiders - Initiative, Movement and General Commentary
--- Quote ---Initiative
26 - Flesh-Crazed Zombies
25 - Marek
15 - Zombie Shamblers
11 - Isirius Thray
10 - Berak
9 - Decrepit Skeletons
8 - Skeletons
5 - Quill
5 - Gosok Skyborn
0+ - Guards
0 - Meat... I mean civilians
Actions
- Marek deals 17 radiant damage (increased by 5 due to vulnerability) to Skeleton 1. Skeleton 1 is now bloodied. Note: Power of the Sun applied no vulnerability because the skeleton has a bigger one already.
- Zombie Shambler 1 moves to J16 and charges to I18 dealing 8 damage to Marek. Marke is now bloodied.
- Zombie Shambler 3 misses Gosok.
- Zombie Shambler 4 moves to O16 and charges to N19 missing Quill.
- Zombie Shambler 5 moves to O15 and charges to O19 killing the town guard on P20.
- Flesh-Crazed Zombie 2 no longer has a -2 penalty to attack rolls.
Map Notes
- River is probably quite cold
- Ice is difficult terrain. It also looks tad slippery and thin.
- Campfires are burning bright.
- Boats are difficult terrain and provide cover.
- Tents provide cover but aren't much durable.
- Totem poles could be climbed if you wish to do so.
New Mechanics Learned
Bloodied
Bloodied is a simple status effects. By itself it means just one thing - that the creature affected is at half or below of it's hit points. Of course, often things trigger when a creature gets bloodied. Have fun.
--- End quote ---
Map
Spoiler (click to show/hide)
LuckyDee:
Isirius, surprised that his opponent didn't goes straight through the ice and slightly woozy, goes for broke and redoubles his efforts in taking him down.
--- Quote ---Spirity Flay against zombie in Q22: attack 1d20+10=21; damage 1d10+8=9
--- End quote ---
slave:
Seeing the cleric in trouble, Berak unleashes another psionic attack aimed at the undead near the deva.
--- Quote ---Dishearten at J17:
Attack 1d20+9: I16 -> 24, I18 -> 23, K17 -> 12
Damage: 1d6+9=11
On hit: -2 to attack rolls until the end of Berak's next turn
--- End quote ---
Malek Deneith:
Isirius trades another minor blow with his chosen opponent, summoning as a side-effect some shadows around himself. Meanwhile Berak lets loose another psionic assault. He manages to finish off the skeleton that has been harrying Marek but to his surprise the zombie that got caught in the area of attack stops itself from falling and straightens back up. Remaining skeletons move, mostly deciding to try to gang up on Marek.
Encounter 1: Sky Raiders - Initiative, Movement and General Commentary
--- Quote ---Initiative
26 - Flesh-Crazed Zombies
25 - Marek
15 - Zombie Shamblers
11 - Isirius Thray
10 - Berak
9 - Decrepit Skeletons
8 - Skeletons
5 - Quill
5 - Gosok Skyborn
0+ - Guards
0 - Meat... I mean civilians
Actions
- Isirius deals 9 cold damage to Flesh-Crazed Zombie 2. Flesh-Crazed Zombie is dazed until end of Isirius' next turn. Isirius gains concealment until end of his next turn.
- Berak deals 11 psychic damage to Skeleton 1 and Zombie Shambler 1, and misses Skeleton 3. Skeleton 1 is destroyed. Zombie Shambler 1 clings to life due to his Deathless Hunger. Marek is no longer marked.
- Decrepit Skeleton 1 moves to J16 and deals 3 damage to Marek (17 hp left).
- Decrepit Skeleton 2 moves to F20, then shifts to G19 and misses Marek.
- Decrepit Skeleton 6 misses Isirius.
- Skeleton 2 misses Quill.
- Skeleton 3 charges to I19 and misses Marek.
Map Notes
- River is probably quite cold
- Ice is difficult terrain. It also looks tad slippery and thin.
- Campfires are burning bright.
- Boats are difficult terrain and provide cover.
- Tents provide cover but aren't much durable.
- Totem poles could be climbed if you wish to do so.
Map
Spoiler (click to show/hide)
--- End quote ---
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version