DoomRL > Discussion
Only played this for a weekish now, some praises/questions
Thiebs:
That makes a lot of sense, and I do remember a distinct feeling of 'not this again!', so it's pretty likely that's what happened to me.
Sylph:
--- Quote from: ZicherCZ on February 23, 2014, 10:12 ---Oh, and to return to the rewards: Deimos Lab cache contains one more rare mod over Armory. Then again, it also contains one more Shambler over Armory ...
--- End quote ---
Unless you clear the armoury damageless. :)
Ghaleon:
Well, I got the armory in all 3 of my games and cleared it each time, the room that opens up after I kill the shambler never had a rare mod, it's always 2 common mod and 1 schematic...I'm guessing the schematic is the one rare mod once I've "learned" all the mod schematics.
I'm in my 4th game now, and got Deimos lab for the first time, just cleared it and got a sniper mod!....I didn't get a 2nd mod though, and no mod schematic. It had 2 common mods before the shamblers, 2 exotic weapons before as well (Another translocator though, sigh...and a laser rifle!!...well except I am deliberately NOT playing a rapid fire gun build this game since that's what I used in my last 2... doh!).
I got exotic armor though! Cybernetic armor!...oh wait.. that's another bust. *runs away crying*. Oh well, hopefully I'll make good use of my sniper mod at some point, I'm trying gun kata for the first time though and don't really wanna use it on a regular pistol just yet. They seem to get the job done fine and I don't need the accuracy just yet, and if a Clerica whatever drops and I used my sniper mod already I'll cry.
Note I didn't know you get bonuses for clearing stuff without taking a hit, is this armory only? How do you reliably never take a hit from shamblers anyway? I know you can kinda sorta avoid taking hits most of hte time by not moving and just letting it teleport around while you just sidestep back and forth around an area with lots of cover but... well, sometimes they just decide to keep moving towards me and then I got myself either backed into a corner, or with no where to go but directly away (killing the ability to dodge perpendicularly.
I guess maybe if I make a hole in a couple of the rooms...somehow I don't think that's what other people do though.
edit: Oh god, thank god for laser gun, my pistols do nothing against revenants =P.
Sylph:
Sniper mod is pretty bad really. I like finding it on a shotgun build or on nightmare for a plasma shotgun, but other than that I only really think it's worth it on an ammochain character. Same goes for cybernetic armour! You were unlucky with those drops!
As for clearing the armoury damageless: is something I've never really tried. Sounds like a fun pet project if you're up to it!
ZicherCZ:
Clearing the Armory damageless is not as hard as it sounds, especially on HNTR, I've done it with a shotgun build. It's all about staying in the starting part of the level and a heavy use of cornershooting. All monsters (besides lost souls, which are one-hit-kil with a shotgun) will come to you through the central corridor. Just autowait for them.
Against Shambler then, it's also about cornershooting (preferably with a double/super shotgun) and a bit of luck so he doesn't teleport next to you.
Higher difficulties render this strategy much more difficult due to cacos being added to the mix.
Deimos Lab, on the other hand, seems almost impossible to do damageless to me - two Shamblers and the cover-depraved layout of the central chamber makes the final battle a much more daunting task.
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