DoomRL > Discussion

Only played this for a weekish now, some praises/questions

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Ghaleon:

--- Quote from: Sylph on February 26, 2014, 07:35 ---I like your switching build! Good thinking there. :)
Have you played many chaingun games? Pistols have always been like a weaker version of the chaingun...
Have you discovered the plasmatic shrapnel assembly yet?

--- End quote ---

I played a couple ammochain builds, but i find that i do better using shotguns over miniguns in the early levels (reloader is better for shotguns after all), once i get a plasma gun though, i switch to that ftw. For the scout class though i find the rapid fire master trait thing doesnt appear as good as ammochain, im already having ammo issues with my shotgun, i cant imagine how bad it'd be with rapid fire sans ammochain.

But anyway i never succeeded in a full gunkata build but they seem incredibly powerful over chainguns for me, not plasma but ammo... Plus ive found gunkata to be pretty darn fun. I have yet to try melee though.

Also the scout's minigun traits are just too incompatible with its pistol and shotgun spec since it needs triggerhappy and both the other specs block son of a bitch. So that kinda ruins the "pick traits based on armory/deimos rare drops" plan.

I havent discovered plasma shrap, and i should have crafted it just to kill the possibility of getting it in armory, but i forgot to. Bu it was unneccesary since i had a plasma shotgun already and i liked being able to choose between a normal tactical shotgun for normal use, and the plasma for situations where blowing up my own cover wouldn be too bad.

Also, as for pistols, if i get 5 ranks of son of a gun, my attackspeed is 0.1s instead of 0.0 because 0.1 is the hard cap minimum for attack speed. However if i have dual gunner does it add 20% making it 0.3s? Or does it become 0.12? Or does it go 0.0 x 120% = 0.0 again THEN hard cap at 0.1?

If it goes 0.3 does finesse reduce it down to 0.15 or does it stay at 0.3 since dual gunner 20% thing get calculated after the forced cap thing?

Sylph:
I'm not sure, why don't you test? :D

Seriously, I have a feeling it sits on the 0.1s cap...

Ghaleon:

--- Quote from: Sylph on February 26, 2014, 18:34 ---I'm not sure, why don't you test? :D

Seriously, I have a feeling it sits on the 0.1s cap...

--- End quote ---

that's way better than sitting at 0.3...that said if it sits at 1, I can't imagine how minigun builds would be better excluding ammochain ammo efficiency issues.

As for why I don't test, I intend to, but as I said, I haven't had actual luck with gunkataing yet (the one time I was doing well, I did that agony elemental fiasco event hough I knew it was suicide given my current resources).

There isn't some kind of way to toggle an in game clock is there? Or is the only way I can test is by seeing how many times I can shoot in the timespan of enemy movement whose speed I know in advance?

Thiebs:

--- Quote from: Ghaleon on February 26, 2014, 23:46 ---that's way better than sitting at 0.3...that said if it sits at 1, I can't imagine how minigun builds would be better excluding ammochain ammo efficiency issues.

--- End quote ---
You're generally right here, but keep in mind that special pistols are fewer and generally less powerful than rapid specials, in addition to how much harder your early-game is. I still prefer pistols myself, though!

--- Quote from: Ghaleon on February 26, 2014, 23:46 ---There isn't some kind of way to toggle an in game clock is there? Or is the only way I can test is by seeing how many times I can shoot in the timespan of enemy movement whose speed I know in advance?

--- End quote ---
Don't know about that, but against a cacodemon (speed 100%), it should be easy to test.

Ghaleon:

--- Quote from: Thiebs on February 27, 2014, 01:50 ---Don't know about that, but against a cacodemon (speed 100%), it should be easy to test.

--- End quote ---

something just occured to me though.. problem is cacodemon's (and others, given different #s), have only a 40% chance of attacking when they actually have the chance to.figuring out when they DID attack between when they COULD have but simply decided not to will be a pain, particularly since I can only fire 6 times before needing to reload with pistols.

I'll try to myself anyway but unless someone beats me to it, I'll welcome any comments to any mechanics I don't know about "such as dualwielding auto-juggler thing mentioned above. maybe some reload mechanic will exist too that I don't know about).

that said I still have to finish my 100 floor challenge first, I just got home today, and the day after is an unusual busy day for me, and 2 days after that are USUAL busy days.. blah, might be awhile.

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