DoomRL > Discussion

Only played this for a weekish now, some praises/questions

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ZicherCZ:
Nobody recalls the "@" screen? All speeds are displayed there ;).

About other rapid-fire builds: They have distinct advantages of their own.
- Cateye extends your line of sight by two squares. Since almost all of the monsters have sight range equal to your default one, this allows you to see them before they see you, allowing you to have the first strike on them. With the EE-enhanced accuracy and some SoB and TH to boot, you can fairly easily kill most enemies before they even know what hit them.
- Entrenchment seems to be played the least, at least from what I see from the posts here. It grants 30% resist all when chainfiring. Not that much by itself, but throw some nice armor into the mix and you're close to invulnerable. Take fireproof red armor, meet Cybie and start chainfiring. Wham - 85% fire resist makes his rockets barely something more than a nuisance.

Thiebs:

--- Quote from: ZicherCZ on February 27, 2014, 03:54 ---Nobody recalls the "@" screen? All speeds are displayed there ;).

--- End quote ---
Not sure if this factors in duel pistols. Does it?
And if not, don't worry about attack chance: they'll simply move otherwise, they never stand still.

ZicherCZ:

--- Quote from: Thiebs on February 27, 2014, 05:10 ---Not sure if this factors in duel pistols. Does it?

--- End quote ---
Yes, and it even recognizes it - SoG2 + DG results in "0.72 seconds/dualshot" on the @ screen.
Note that the @ screen does _not_ display dualreload time - instead it displays reload time of the equipped (not prepared) pistol.

Thiebs:
That's pretty cool!

Sylph:

--- Quote from: Ghaleon on February 26, 2014, 23:46 ---that's way better than sitting at 0.3...that said if it sits at 1, I can't imagine how minigun builds would be better excluding ammochain ammo efficiency issues.
--- End quote ---
I'm no authority, but I'd wager it's partly because cateye and entrenchment both make the player pretty much unkillable, partly because of reloading reducing your pistol DPS down way below a burst laser rifle/burst nuclear plasma! Mainly, though, because you need level 13 to reach this pistol firing speed! Have a look through the mortems here - even on nightmare, most players finish at about level 14. For 12/14 of those levels your pistol build won't have this lovely 01s firing power.

If you're still unconvinced, have a count of how many times your character dies before reaching level 13, and compare it to the amount of your characters that die at 13 or greater. :)
Make no mistake, pistols are way weaker than rapidfire weapons for the majority of the game. It's not even close, either! Ammochain is really deceiving for rapidfire first impressions, because it blocks the most important chaingun trait! It's like if gunkata blocked Son of a Gun! Once you've played a few serious games with masterless chaingun builds, you'll feel that pistols are underpowered weapons with a niche in the super-late game. (though a nice complementary sidearm due to their bullet efficiency.)

As for chainguns, I've thrown this around a few times here, but getting 1 or even 2 levels of eagle eye as your *first* traits is key to chaingun power (2 is more powerful for chainguns, gatling guns, and burst plasma, but 1 is better if you find a laser rifle or make a hyperblaster later on). EE->SoB->SoB->TH->TH, for example, is a fun way to start.
Later on, you have a *very* high chance of being able to grab yourself a burst laser rifle, burst nuclear plasma rifle, or nanomachic plasma rifle, all 3 of which are ridiculously powerful weapons to be using in the lategame, and imo eclipse the (if you're lucky) combat pistol variant that a pistol user will be relying on.


--- Quote ---As for why I don't test, I intend to, but as I said, I haven't had actual luck with gunkataing yet (the one time I was doing well, I did that agony elemental fiasco event hough I knew it was suicide given my current resources).
--- End quote ---
Aww, you could always try a technician pistol build? It's a little more powerful, and a little more forgiving.
Really, though, this is what I'm getting at with pistols! Specialising with pistols should really be considered a very mild 'challenge' game - like a warmup to the angels. In fact, I dare say angel of berserk is usually easier than taking a pistol master trait!

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