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Author Topic: Proposed Feature - General Progress Tracking [DONE]  (Read 16545 times)

JimmyJ

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« Reply #15 on: October 29, 2005, 22:55 »

Delete your scores.dat, maybe then they won't have a reason to be pissed??

(jk)
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Lord Hellraiser

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« Reply #16 on: November 08, 2005, 12:44 »

This feels like NetHack and Grand Theft Atuo if you know what I'm saying...
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JimmyJ

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« Reply #17 on: November 09, 2005, 03:33 »

Quoting: Lord Hellraiser
This feels like NetHack and Grand Theft Atuo if you know what I'm saying...


I can see how it feels like nethack, seeing as it is a rougelike, but how is this like GTA??? Is it all teh killing?
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Lord Hellraiser

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« Reply #18 on: November 20, 2005, 02:55 »

Nope. The All-consuming Holy Quest for 100% completion for GTA: Vice City. It's kinda boring... All them 100 hidden stuff.
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JimmyJ

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« Reply #19 on: November 21, 2005, 01:56 »

Hellraiser, why don't you sign up as a member here? We don't bite! (not hard, at least)
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Mihilist

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« Reply #20 on: November 21, 2005, 19:52 »

Quoting: jimmyj
We don't bite! (not hard, at least)


I do.

...but only women...

:D
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JimmyJ

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« Reply #21 on: November 22, 2005, 03:00 »

RAOFLMAO! Burn the pillage, slaughter the children, enslave the men, but save the women for me :)
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Anticheese

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« Reply #22 on: January 03, 2006, 04:49 »

No no no, Play Eric the Unready (an IF game) and wait for the part where the old knights start talking:

"Back in my daay we haad to build a human pyrraamid of five huundreed or more, They would theenn pour boiiling hot oil over us, BBut we beaat them and killed aaalll the livestock and raaped the women!" (Other old knight) "No silly, It was the other way round!"
--

Piciture them speaking like abe simpson in (surprise) the simpsons.
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Flap

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« Reply #23 on: February 05, 2006, 18:42 »

Would it be of any interess to know how many time you shot with each weapon ? Or How many enemy you killed with each weapon ?

You could have a ratio killed/ammo. (or ammo/killed, depending on the weapon)
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JimmyJ

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« Reply #24 on: February 05, 2006, 20:22 »

O_O ooh....or perhaps how many enemys you killed with each gun, and a comparison of WHICH gun did better :)
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Anticheese

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« Reply #25 on: February 09, 2006, 05:13 »

An ammo-efficiency ratio makes NO SENSE in DoomRL, Reason being that the only control over aiming you get is when you:

A. Press the F key twice

B. Press the F key, Target something (say, a barrel) and press F again.

Whether you hit or not is depended on a biased random roll (I.E To hit modifiers).

However a "Shots fired" table would make sense.
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bfg9001

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« Reply #26 on: April 27, 2006, 04:55 »

How would it track spash damage kills if it keeps record of enemies killed by weapon, though?
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Aerton

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« Reply #27 on: April 27, 2006, 14:13 »

Quoting: Anticheese
An ammo-efficiency ratio makes NO SENSE in DoomRL, Reason being that the only control over aiming you get is when you:


Moreover, you can kill a lot of foes with a single blast of BFG and you need a few hits to kill anything with a pistol.
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Anticheese

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« Reply #28 on: April 28, 2006, 12:14 »

Quoting: bfg9001


How would it track spash damage kills if it keeps record of enemies killed by weapon, though?


Its simple really, Imagine this:

There is a man with a rocket launcher sitting at the top of a hill, You can see him and clearly identify him.

He says: "I am now going to fire a rocket at your friend"

He fires a rocket at you friend, But misses and hits the floor.

The explosion kills your friend anyway.

Splash-Damage for dummies.
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Santiago Zapata

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« Reply #29 on: May 05, 2006, 23:50 »

Oh my god... this starts to become a real problem...
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