Chaosforge Forum

  • November 08, 2024, 17:51
  • Welcome, Guest
Please login or register.



Login with username, password and session length
Pages: [1] 2 3  All

Author Topic: Proposed Feature - General Progress Tracking [DONE]  (Read 18082 times)

Kornel Kisielewicz

  • God Hand
  • Apostle
  • *
  • *
  • Offline Offline
  • Posts: 4576
    • View Profile
    • http://chaosforge.org/
Proposed Feature - General Progress Tracking [DONE]
« on: October 23, 2005, 00:34 »

This one is a little unroguelikeish. I'm playing with the idea to add a tracking system, that tracks all your games in general. As a player you would have a general "rank" common to all your DoomRL games. Let's say you first have the rank of "Former Human". If you manage to get a character to Level 10 you get the "Former Human Seregant" rank. If you manage to beat DoomRL you get the "Former Human Capitan" rank, or "Former Human Commander" if you beat it on at least "Hey, Not To Rough" level. Further ranks would need several things to be accomplished, like:

* finishing the game with 100% kills
* killing a total of 1000 Hell Barons
* beating the game on "Hurt Me Plenty"
* beating the game on "Ultra-Violence"
* finishing (or reaching a certain level) in a challenge game (see other post)

The final rank "Spider Mastermind" could be achieved by beating the game on the "Nightmare" level (which itself would be unlocked if you gain at least "Former Human Commander" rank.

What would ranks give (except for the obvious satisfaction :-P)? Well there are quite a few ideas:

* rank would be written in each mortem file (prestige!)
* rank could be shown in a future (maybe) ladder system
* rank would give an incentive to play DoomRL more

Ok, ok, these don't seem to useful... so how about:

* rank would unlock "Nightmare"
* rank would unlock "Challenge Games'
* rank would unlock additional Special Levels
* rank could unlock an additional weapon to be available (eg. Lightning Gun)

Moreover, a lot more statistical data about the players achievements would be stored by the game, so you could track your progress, with information about:

* global number of kills per monster
* maximum level on each skill level, or how many times you've beat it
* shortest completion time per skill level
* highest kill rate per skill level
* etc...

Well, what do you think?
« Last Edit: November 24, 2006, 12:19 by Kornel Kisielewicz »
Logged
at your service,
Kornel Kisielewicz

Igor Savin

  • Elder Chaos Guard
  • Second Lieutenant
  • *
  • *
  • Offline Offline
  • Posts: 180
    • View Profile
Proposed Feature - General Progress Tracking
« Reply #1 on: October 23, 2005, 18:44 »

\* killing a total of 1000 Hell Barons\

That's cruel :).


\* finishing the game with 100% kills\

What if someone hides in a corner, and spoils my Holy Quest for 100%? Maybe option for checking killrate for current level?


You can limit special levels by rank - unless you have it high enough, you won't get them...

Also I'm now thinking about mini-campaigns (2-4 levels large) for high-ranked players :). More like bonuses, that separate games... Maybe to large for a feature, but that'd be nice anyway - maybe something with Easter Egg feeling - special campaign "Anubis Lair", where you get to meet The Evil Creator, who gives a long-long speech and then lets you wander around mazes of his house, battling his minions and searching for DRL sources. Yeah, yeah, I've got over the top, I know :). That'd be more for Carceri ;).
Logged

Kornel Kisielewicz

  • God Hand
  • Apostle
  • *
  • *
  • Offline Offline
  • Posts: 4576
    • View Profile
    • http://chaosforge.org/
Proposed Feature - General Progress Tracking
« Reply #2 on: October 23, 2005, 19:07 »

Quoting: Igor Savin
What if someone hides in a corner, and spoils my Holy Quest for 100%? Maybe option for checking killrate for current level?

Many people already managed to do that, so it isn't as hard as it sounds.

Quoting: Igor Savin
You can limit special levels by rank - unless you have it high enough, you won't get them...

Yup. There might be additional special levels only available for those with the appropriate rank. They will be harder tough, and ususaly just for show and not for the reward ;-).

About the campaigns... who knows. But that's rather a post-1.0.0 feature ;-D.
Logged
at your service,
Kornel Kisielewicz

JimmyJ

  • Major
  • *
  • Offline Offline
  • Posts: 324
  • Integrated Circuit
    • View Profile
Proposed Feature - General Progress Tracking
« Reply #3 on: October 23, 2005, 22:16 »

I think progress tracking is a great idea, but we'll need the ability to wipe our high score table.
Logged
Howdy.

Aerton

  • Elder Chaos Guard
  • First Lieutenant
  • *
  • *
  • Offline Offline
  • Posts: 205
    • View Profile
Proposed Feature - General Progress Tracking
« Reply #4 on: October 24, 2005, 07:27 »

Quoting: Kornel Kisielewicz
* finishing the game with 100% kills


Does dead, but not killed by player, monsters count? It's quite common for some puny former human to die on acid (I could never kill'em all in the Chain Court, sigh!) or get blasted by baron.


Quoting: Kornel Kisielewicz
* killing a total of 1000 Hell Barons



Reminds me of some MMORPG. Just tedious, not fun or hard.

Quoting: Kornel Kisielewicz
* rank could be shown in a future (maybe) ladder system



A ladder? Like the Angband's one? Great!

Quoting: Kornel Kisielewicz
* rank would unlock "Nightmare"


Scary.


Quoting: Kornel Kisielewicz
* rank would unlock "Challenge Games'


Intriguing (I shall read that other post).


Quoting: Kornel Kisielewicz
Moreover, a lot more statistical data about the players achievements would be stored by the game, so you could track your progress, with information about:


I would also like to see a list of how much players had each kind of monsters killed, how much died to acid and exploding barrels and distribution of deathes among the levels.
Logged

Kornel Kisielewicz

  • God Hand
  • Apostle
  • *
  • *
  • Offline Offline
  • Posts: 4576
    • View Profile
    • http://chaosforge.org/
Proposed Feature - General Progress Tracking
« Reply #5 on: October 24, 2005, 13:22 »

Quoting: Aerton
Does dead, but not killed by player, monsters count?

Of course.

Quoting: Aerton
I would also like to see a list of how much players had each kind of monsters killed, how much died to acid and exploding barrels and distribution of deathes among the levels

Those could be in.
Logged
at your service,
Kornel Kisielewicz

Thomas

  • DoomRL Wiki and Testing Ops
  • Elder Chaos Guard
  • Major General
  • *
  • *
  • Offline Offline
  • Posts: 881
  • How's it going?
    • View Profile
Proposed Feature - General Progress Tracking
« Reply #6 on: October 28, 2005, 04:51 »

Killing 1000 barons:
Not nice. In my 30 games I've only killed a baron in 3 or 4 of them...

100% kills:
I've done that a couple of times. I love the satisfaction of after ALL YOUR HARD WORK you get a "this ass-kicking marine killed 'em all!" message. :-)

Beating the game on difficulty 3 or 4:
Don't make me try. *sob*
Logged
Arch-Vile Chaos Major Thomas
[26/26/26/25/9/1]
Medals: 35/43 Specials: 69/67 Assemblies: 36/40

JimmyJ

  • Major
  • *
  • Offline Offline
  • Posts: 324
  • Integrated Circuit
    • View Profile
Proposed Feature - General Progress Tracking
« Reply #7 on: October 28, 2005, 04:58 »

We all feel that way, its ok ^_^
Logged
Howdy.

Kornel Kisielewicz

  • God Hand
  • Apostle
  • *
  • *
  • Offline Offline
  • Posts: 4576
    • View Profile
    • http://chaosforge.org/
Proposed Feature - General Progress Tracking
« Reply #8 on: October 28, 2005, 05:07 »

Quoting: Thomas
Don't make me try. *sob*

I know some people that say "DoomRL is cool but it's waaaaay to easy" :-P.
Logged
at your service,
Kornel Kisielewicz

Thomas

  • DoomRL Wiki and Testing Ops
  • Elder Chaos Guard
  • Major General
  • *
  • *
  • Offline Offline
  • Posts: 881
  • How's it going?
    • View Profile
Proposed Feature - General Progress Tracking
« Reply #9 on: October 28, 2005, 05:15 »

And here I am rejocing because today I saw my first arachnatron on what may soon be difficutly 2.

(As you can see in my sig I wasn't prepared for him)
Logged
Arch-Vile Chaos Major Thomas
[26/26/26/25/9/1]
Medals: 35/43 Specials: 69/67 Assemblies: 36/40

JimmyJ

  • Major
  • *
  • Offline Offline
  • Posts: 324
  • Integrated Circuit
    • View Profile
Proposed Feature - General Progress Tracking
« Reply #10 on: October 28, 2005, 05:15 »

lol, not in the new version ;)
Logged
Howdy.

Krishh

  • Private FC
  • *
  • Offline Offline
  • Posts: 18
    • View Profile
Proposed Feature - General Progress Tracking
« Reply #11 on: October 29, 2005, 09:50 »

What I would like to see is that these give you some amount of rank points or something when you do them the first time, adding to your rank point total, and for example,  when you reach 10 points you get a former human rank, 50-former human sergeant, 300-former human captain etc. This way, you still need to do a lot of things to get higher ranks , but have a bit more freedom in how you do it. You could even have a checklist of thesethings to show your porgress and things you could still try to do:

* getting to level ten: 3
* finishing the game with 100% kills: 20 points
* killing a total of 1000 Hell Barons: 60
* beating the game on "Hurt Me Plenty": 15
* beating the game on "Ultra-Violence": 25
* finishing as an Angel of rubber duckies: 75
* killing you first arachnodemon: 1
* seeing each new special level: 1

etc. The point being, also add some easier ones, so that the first rank can be gained with relative ease, and the last by doing lots of rediculously hard things.
Logged

Kornel Kisielewicz

  • God Hand
  • Apostle
  • *
  • *
  • Offline Offline
  • Posts: 4576
    • View Profile
    • http://chaosforge.org/
Proposed Feature - General Progress Tracking
« Reply #12 on: October 29, 2005, 16:04 »

Quoting: Krishh
etc. The point being, also add some easier ones, so that the first rank can be gained with relative ease, and the last by doing lots of rediculously hard things.

Brilliant :-D. Wierd I havn't thought of that before!

P.S Welcome to the forum :-).
Logged
at your service,
Kornel Kisielewicz

Krishh

  • Private FC
  • *
  • Offline Offline
  • Posts: 18
    • View Profile
Proposed Feature - General Progress Tracking
« Reply #13 on: October 29, 2005, 17:15 »

Thanks for the welcome, I'm glad you like the idea. The one downside is that creating these tasks and balancing them somewhat might be quite difficult, but this way rank would be a better sign of a players skill. It would be a bit unfair if a player who had beaten nightmare would still be just a former human commander, because he has killed only 932 hell barons.
Logged

Zephyre Syx

  • Corporal
  • *
  • Offline Offline
  • Posts: 49
    • View Profile
Proposed Feature - General Progress Tracking
« Reply #14 on: October 29, 2005, 20:02 »

Quoting: Kornel Kisielewicz
I know some people that say "DoomRL is cool but it's waaaaay to easy" :-P.

I'm guilty.  But hell is really pissed off at me for winning one too many times.  My worse luck so far is to walk into a room full of human sergants, and everyone fired all at once.  Can you say...shredded?
Logged
"Nah, it's not that those ideas are bad, I'm just trying to show you why I think my way of thinking is better."
-Kornel Kisielewicz
Pages: [1] 2 3  All