DoomRL > Discussion
Mod me, baby!
LuckyDee:
(On the rare occasions that I pick up play) I play a lot of games in which Whizkid isn't too high on my priority list, leaving me restricted to basic assemblies or single mod applications. That's not really a problem, but it kinda bugs me that this generally results in me not knowing what to do with the mods I find. Here's a couple of things that I always go for:
* Tac boots: can't go wrong with those. Since tanking isn't a viable option, a little extra speed is always good.
* P-modded blue/red armor: for those occasions you just know are going to cause you grief.
* B-modded blue/red armor: for those occasions you just know are going to cause you prolonged grief.
* Tac shotgun: unless I have a challenge that prevents me from using shotguns, I still very much like using them, and the tactical variant is a true blessing.
Then there's the Gatling Gun for rapidfire builds of course, and the Elephant gun for shotgun builds (I tend to go for WK1 and the storm bolter on pistol builds), but here's the thing: I'm counting a lot of B-mods here, and even more P-mods and preciously little else. Especially on the AoSh I'm attempting at the moment, I just can't never find enough P-mods.
Sylph taught me it's always good to have a nanofiber red on hand in case all else fails, but this takes even more B and P mods ;(
So the obvious challenge-related choices (ie basic weapon assemblies for the corresponding Angels) aside, what do you tend to do with your mod packs if you're not saving them for advanced/master assemblies?
Thiebs:
Good question. I find far too many mods to use, and far too few of the useful ones. And my priorities run very similar to yours, even about taking Whizkid. I usually end up making a set of tac armor to go with my boots, since I've found that usually once I start taking damage, I'm done for anyway. But other than that...
LuckyDee:
I generally don't bother with the tac armor - even if I do find enough A-mods, I like to think playing for speed and switching to running mode when called for oughta be enough. Be advised that you'll always lose 1.0s sliding into the damn thing...
Other than your response, I must say it's awwwwwwwwwwwfully quiet in here. Most of the regulars are just suckers for topics like this. Maybe we shouldn't have teased them with Jupiter Hell as much as we did... :0
thelaptop:
I just throw the mods away. Mods have little meaning ever since we tossed away the Advanced Weapons concept.
* thelaptop rues the time where AoMr could be beaten with an Advanced Pistol and tons of mods slapped on to it
Sylph:
--- Quote from: LuckyDee on April 13, 2014, 12:25 ---I generally don't bother with the tac armor - even if I do find enough A-mods
--- End quote ---
I think it's one of the best assemblies in the game! Speed might well be the best thing in the game, especially when you stack it. Getting to 50% movespeed means you're going to take half as much damage per turn even if you don't use any tricks to take advantage of your crazy speed (and there are plenty). This is *hugely* better than going everywhere on 200% health, because healing items work so well for you!
Re: Tac armour specifically: I make a point of assembling my tac armour *before* my tac boots. I A-mod boots first, because they'll never break, but after boots I do green armour, for maximum movespeed. After that, modding the tac armour will make it regenerate back up to 100% health, and shortly after, I'll finish the tac boots. Just those, and hellrunner2, are enough to start playing damageless with a pistol build or a hyperblaster.
As I say though, even without fancy turn-counting tricks, the casual protection that tac armour gives you probably exceeds nanofibre red by quite a large margin (provided you're not just standing there toe-to-toe against a target). It's an incredible assembly.
Other ideal non-whizkid assemblies I use are:
Highpower minigun
- Miles better than the gatling gun! In fact it's a fair bit better than a firestorm plasma rifle!
Highpower chaingun
- very slightly weaker alternative to a gatling gun (if you have ranks in TH), with double the ammo efficiency!
Tactical shotgun
- We all know the value of this, even a shotgun-hater like me!
Ballistic armour
- Stick this on a melee-resistant armour (ballistic vest, duelistm armour, gothic, phaseshift, medical) and you become near-immune to melee.
- Point-blank kill cybie with any build! Move forward a square to get 'safe' when there are no corners!
Fireproof armour
- Bulk mod a red armour, wear it down to <50%, then turn it into fireproof armour and enjoy massive resistance
- the archviles, mancubi, and revenants that normally make lategame tricky hardly touch you!
- Stack it with environment suit for near-immunity to beat cybie, JC, Cthon etc.
Plasmatic shrapnel
- This is the best of the bunch, and I had to mention it here!
- Wall destruction is good enough in it's own right, but on nightmare difficulty this item is crazy!
- From the moment you pick it up, it makes nightmare about as tricky as hurt me plenty.
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