DoomRL > Discussion

A couple inaccuracies in the wiki

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Sum Gai:
I already edit a couple wikis and have long since forbidden myself from taking on any more (It really is a massive time sink). But here's a few things I noticed while using the Doom RL wiki.


Vampire:
Effect    You gain three hp (6% without Ironman) per enemy you kill, up to 200%.

This is no longer true. The amount of heal gained depends on the enemy you kill. A Cyberdemon heals a hell of a lot more then a former human, though I am uncertain of the exact numbers.

Cerberus armor:
Resistances    Original; 70% fire, 50% plasma, 70% acid

This made me assume that if I modded red armor it would result in 95% fire resistance. I'm not sure if it would keep bullet/melee/shrapnel resistances of the original armor, or if the last patch changed the way cerberus armor works. But at the very least a note should be added to the comments section so others don't made the same mistake I did.

LuckyDee:

--- Quote from: Sum Gai on May 12, 2014, 15:41 ---Vampire:
Effect    You gain three hp (6% without Ironman) per enemy you kill, up to 200%.

--- End quote ---

I just noticed this one yesterday as well, funnily enough. I believe you now get a percentage of the max health of the enemy you killed, but I don't know the numbers.


--- Quote from: Sum Gai on May 12, 2014, 15:41 ---Cerberus armor:
Resistances    Original; 70% fire, 50% plasma, 70% acid

--- End quote ---

Looking this one up on the Wiki, I'd say the resistances would be:
Melee/Bullet/Shrapnel: Original
Fire/Acid: 70%
Plasma: 50%

So they're regardless of armor. If the original armor is somehow taken into account, the wiki reads "Orignal+n%". If my assumption about the resistances is correct, the only thing I'd edit is adding the reference to melee/bullet/shrapnel resistances.

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