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DoomRL (0.9.9.7) roguelike post-mortem character dump
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Thomas, level 12 Arch-Vile Chaos Major Scout,
defeated the Mastermind at the City of Dis.
He survived 46166 turns and scored 179026 points.
He played for 34 minutes and 12 seconds.
He wasn't afraid to be hurt plenty.
He killed 672 out of 929 hellspawn. (72%)
-- Special levels --------------------------------------------
Levels generated : 11
Levels visited : 11
Levels completed : 11
-- Awards ----------------------------------------------------
Conqueror Badge
Grim Reaper's Badge
Hell Armorer Badge
Hell Champion Medal
-- Graveyard -------------------------------------------------
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-- Statistics ------------------------------------------------
Health 70/70 Experience 66523/12
ToHit Ranged +0 ToHit Melee +6 ToDmg Ranged +0 ToDmg Melee +9
-- Traits ----------------------------------------------------
Class : Scout
Ironman (Level 2)
Finesse (Level 1)
Hellrunner (Level 2)
Brute (Level 3)
Berserker (Level 1)
Intuition (Level 2)
Blademaster (Level 1)
HR->HR->Bru->Iro->Bru->Ber->Bru->MBm->Int->Int->Fin->Iro->
-- Equipment -------------------------------------------------
[a] [ Armor ] red armor [4] (O)
[b] [ Weapon ] Longinus Spear (8d8)
[c] [ Boots ] nothing
[d] [ Prepared ] missile launcher (6d6) [2/4]
-- Inventory -------------------------------------------------
[a] shotgun (8d3) [1/1] (T1)
[b] BFG 9000 (10d6) [100/100]
[c] green armor [1/1] (71%) (A)
[d] chainsaw (4d6)
[e] shotgun shell (x70)
[f] shotgun shell (x14)
[g] shotgun shell (x70)
[h] rocket (x6)
[i] phase device
[j] blood skull
[k] fire skull
[l] hatred skull
-- Resistances -----------------------------------------------
Bullet - internal 60% torso 60% feet 60%
Melee - internal 60% torso 60% feet 60%
Shrapnel - internal 60% torso 60% feet 60%
Acid - internal 60% torso 60% feet 60%
Fire - internal 60% torso 85% feet 60%
Plasma - internal 60% torso 60% feet 60%
-- Kills -----------------------------------------------------
103 former humans
78 former sergeants
21 former captains
39 imps
52 demons
160 lost souls
31 cacodemons
32 hell knights
22 barons of hell
16 arachnotrons
2 former commandos
10 pain elementals
27 revenants
26 mancubi
13 arch-viles
8 nightmare cacodemons
11 nightmare demons
5 elite former humans
5 elite former sergeants
2 elite former captains
2 bruiser brothers
1 shambler
1 lava elemental
1 agony elemental
1 Angel of Death
1 Cyberdemon
1 Spider Mastermind
1 Arena Master
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 2 he entered Hell's Arena.
He left the Arena as a champion!
On level 5 he stormed the Chained Court.
On level 5 he found the Arena Master's Staff!
He defeated the Hell Arena Master!
Entering level 7 he was almost dead...
On level 7 he marched into the Military Base.
He purified his fellow comrades.
On level 8 he encountered the Phobos Anomaly.
On level 9 he entered Hell's Armory.
He destroyed the evil within and reaped the rewards!
On level 11 he witnessed the Wall.
He massacred the evil behind the Wall!
On level 12 he romped upon the Abyssal Plains.
He slaughtered the beasts living there.
On level 14 he ventured into the Halls of Carnage.
On level 16 he found the Tower of Babel!
On level 17 he invaded the Unholy Cathedral!
On level 17 he found the Longinus Spear!
He then destroyed the Unholy Cathedral!
On level 19 he entered the Vaults.
He cracked the Vaults and cleared them out!
Level 20 was a hard nut to crack!
He left level 20 as soon as possible.
On level 20 he was foolish enough to enter Limbo!
He managed to clear Limbo from evil!
On level 22 he arrived at Mt. Erebus.
He managed to raise Mt. Erebus completely!
Then at last he found Dis!
On level 24 he finally defeated the Mastermind.
-- Messages --------------------------------------------------
are hit! You are hit! You are hit! You are hit! You are hit! You are hit! You
are hit! You are hit! You are hit!
The Spider Mastermind hits you.
You hit the Spider Mastermind. The Spider Mastermind flinched!
You hit the Spider Mastermind. The Spider Mastermind flinched!
You hit the Spider Mastermind. The Spider Mastermind flinched!
You hit the Spider Mastermind. The Spider Mastermind flinched! You feel like
a killing machine! You're going berserk! You need to taste blood!
You hit the Spider Mastermind. The Spider Mastermind flinched! You need to
taste blood!
You need to taste blood!
You hit the Spider Mastermind. The Spider Mastermind flinched! You need to
taste blood! You feel vulnerable again.
You hit the Spider Mastermind. The Spider Mastermind dies. Congratulations!
You defeated the Spider Mastermind! Press <Enter>...
You feel relatively safe now. Next!
-- General ---------------------------------------------------
1270 brave souls have ventured into Phobos:
1087 of those were killed.
12 of those were killed by something unknown.
61 didn't read the thermonuclear bomb manual.
And 43 couldn't handle the stress and committed a stupid suicide.
68 souls destroyed the Mastermind...
7 sacrificed itself for the good of mankind.
55 killed the bitch and survived.
6 showed that it can outsmart Hell itself.
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In the SGDQ spirit, I've done a speedrun of DoomRL. Generally speedrunners like games that take about an hour or two to beat - all the most popular ones are like that. The only thing even remotely that long in DoomRL is conquering or playing Nightmare!, and I'm way better at one than the other.
So I invented a speedrun category - HMP 100%. Not 100% kills, but rather experience 100% of the game, which means getting the conqueror badge. I'd love to try this on UV some time, except no I actually wouldn't because all the special levels are twenty times harder.
My early splits (speedrunner talk for time taken to reach certain milestones of the game) are really bad in this run, I spent a lot of time before arena looking for shotgun shells - you can't do it with just 30. My chained court was also very slow, it's a difficult level to do fast. Everything after that went okay. For comparison, my "Arena Complete" split was about 4:00 (my best is 2:59) and "Court Complete" was about 8:30 (best is 6:05 assuming an excellent arena)
I accidentally got ironman early, making the cyberdemon fight annoying (that is, because you go berserk if you take 33% or more of your max HP in damage, and his melee attack is too weak for my max HP if I get ironman). Luckily I could still get berserk off of arch-viles or limbo would've been impossible.
This run was pretty lucky (it's attempt number 52 according to my time-keeping program, WSplit) - I didn't die in the court which is basically as lucky as it gets, but I also got a whole bunch of medpacks for later levels - I didn't even have to explore the randomly generated levels for them all that much.