DoomRL > Discussion
Which mode do you prefer to Play DoomRL? Tiles, NotEye3D or Console Text?
Arron Syaoran:
When I booted up DoomRL Today, I started to Play UV with AoMC to practice not getting hit. I decided to try Console Mode one more time, and when I got to level 4, I figured, I like Both Tiles and Console Text, I wonder what everybody else likes since I can't seem to decide.
One one hand, Console mode has easier viewing of the whole map, so you can pinpoint faraway discovered items easier without using the mouse.
On the other, Tiles mode makes each individual tile/monster/item easier to identify, and I don't have to hit escape twice when cancelling out of something.
Although what I said above is mostly opinional, I want everyone to know what most people prefer in terms of graphics. Don't forget to post a comment on any opinions or whether you want to know your personal preference for graphics modes.
LuckyDee:
If it weren't for Tiles-mode, I wouldn't even be here. Couldn't be bothered to pick it up when I saw a review about console mode, but I was immediately sold by the artwork of the tiles version. And only then did I discover what a freaking awesome game it is, too.
So yeah, Tiles all the way down, baby.
thelaptop:
Console. Why is this even a question?
Bloax:
I started playing back in like 0.9.9.1 where there was only console, and DoomRL is probably one of the lightest ASCII game experiences you'll have - since all the glyphs are sensible, appropriately colored and there are almost no duplicates.
Now go compare this to something like DCSS and you'll see what I mean.
UnderAPaleGreySky:
<3 console.
The tile version is neat and all but the ASCII is far more comfortable for me, having played and become familiar with it over the last 6/7 years.
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