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Author Topic: Which mode do you prefer to Play DoomRL? Tiles, NotEye3D or Console Text?  (Read 13681 times)

Arron Syaoran

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@Tormuse: Noteye is an interface thing that allows 2D/3D Graphics in most roguelikes(usually tiles, isometric, and also in 3D). If you check Game Hunter's YouTube Channel, he has a video where he plays DoomRL with Noteye 3D. Most of the corner shooting appears blind(looks like staring at a wall), but there's an alternate window that helps you see corner shooting better. To be honest, I think the Noteye 3D Version is mostly just for show(Gives a Wolfenstein 3D Look to DoomRL), and can get old after a while, but would make a neat, but annoying forum challenge option.(Try Noteye 3D DoomRL on UV)

I'm probably going to go with Console from now on. Whenever I quit the app(console mode), I get a "Reset: can't initialize terminal type network(error -1)" error that ask me for the terminal type(Mac OSX). Also, I end up having to press esc key twice in order for it to register while cancelling out of aiming/menus. Works perfectly fine otherwise. The main problem I have with tiles mode is sometimes the mouse cursor scrolls away from my character when I click on the window to bring DoomRL into active status, having to move the mouse away from the window and hit a movement key to fix. Also, Whenever I hold down a movement key in tiles mode, there's some lag that causes movement actions to be made when I let go.

If anyone can tell me how to avoid the double esc key pressing requirement of console mode, let me know.
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raekuul

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Console feels more responsive to me, though that's because I don't have to wait for the Doomguy and the monsters to slide into place.
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