As for me trying HMP, I can get up to around Phobos 5-7 before I either run out of medpacks or get slaughtered by a Pink Demon. Sometimes the RNG has the balls to put Pink Demons in the same room as I on floor 1, without a combat knife, and I'll be lucky to close the door on the sucker before I get raped by it's melee. With only 1 Trait point in Brute, the Pink Demon would easily beat me in a Hit-Trading Scenario, even if I was at full health with first strike. If I do it enough(and probably get myself killed at least 15-20 times, up to 40-50), I might be able to breach the hard part.
Yeah, facing Demons with knives on level 1 is rough. You kind of have to hope to find a berserk pack. Failing that, hopefully, you find a couple of knives and you can throw one at a barrel that the Demon is next to. (Bonus if you can push a bunch of barrels next to each other and blow them up all at once!) :D Failing that, try to get the Demon between you and an Imp or Sergeant so he gets weakened by crossfire damage. Failing that... well, just try to get to character level 2 before facing him so you get slightly less munched, though that might not be possible on lower difficulty settings. :|
I got a question: Who has an easier melee earlygame? scout or technician, provided I can't waste points in intuition lest I get killed by mancubi/arachnotrons before I master.
If we're talking about going for master traits, then the Scout has the easier early game by far. Malicious Blades trait is very powerful once it gets going, but the lack of Berserker trait makes early game tough for the Technician. Playing masterless, it's harder to say... The Scout has the advantage of the speed boost, but the Technician has the advantage of insta-using med packs. (Something that I'm quite fond of) Overall, probably the Scout still has the advantage, since he can just time med pack usage for when there are no enemies around.
I also don't have a way to call the Pink Minotaur-like Demon things from doom. What's the Official Name for them? You can't just call them "Demon" since that's too generic and can apply to other "Demons" that look and act completely different(like in other media).
Sounds like you're talking about the Barons of Hell. (And the brown ones are called Hell Knights) I'm pretty sure it tells you the name of them if you hover the mouse over them, or if you're using the keyboard, push "L" to look at them. (Also, after you select them, you can push "M" for more information about them)
Also: How do I reduce the clutter in the mortem folder as well as the highscore table? is there a limit or will it destroy my game with 2 billion highscore entries? The mortems I can just delete if they take too much room, right? or should I not do that?
Well, you can delete mortems in the mortem folder if you want to... but why would you want to? They take up almost no space on the hard drive, (I personally have almost 1500 of them for 0.9.9.7 and they take up less than 7 Megs on a 1 TB hard drive; 1 TB = ~1000000 Megs) and they serve as a record of all the games you have played. Personally, I have no intention of deleting any of them, but then again, I grew up in a family of packrats, so I'm used to compulsively holding on to everything. :)
As for the high score list, when you bring up the list, there are a bunch of letters in the lower-right corner that you can push to isolate the scores in certain difficulty levels or certain challenges; good for temporarily clearing the clutter and comparing similar games. Other than that, I suppose you could just delete the high score file if you want to start fresh.