DRL > Requests For Features

Idea of implementing the limit of respawning of monsters

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Nick:
Simply count only original map placement / first kill for the kill ratio.

I have another suggestion: for Angel of Darkness, instead of respawing monsters, "respawn" some random areas you are far from. Re-generate the whole room set, with a new walls shape, with new monsters and items, with higher chance to get something unusual (mostly bad, such as high-level monsters), and with limited (but random) number of rebuilds per level. And with increasing random time to next rebuild.
And another one: give a little chance to summon monsters with unusual weapons with a summoning switch. A shotgun guy with a DS (bad luck) or even with a SSG (good luck if you survive), arch-vile with a berserk pack... with some odd things to drop.

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