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Doom : Repercussions of modding

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SPTX:
That was sleeping on my hard drive and since it's somewhat playable I thought it would be a waste to not make it available.

It basically lets you play as the demons. You start as either a lost soul or a former human then are given the option to change when you level up, after picking a trait.
Ultimately I want to replace the traits, but that will obviously have to wait for a future version of DoomRL.
CyberDemon and Mastermind are somewhat done but not enabled and archvile/painelemental spawn hostile monsters instead of friendly ones (then again, I'm hoping for a future version of DoomRL allowing friendlies).

EDIT: if you have a crash on launch download the fix here
EDITEDIT:
repacked with fix and fix of fix. Take the numbered archive.

EDIT : updated to 0.1.1, brief list of changes here, more details in changelog.

ParaSait:
Cool! I've played an equivalent Doom mod once before. Needless to say, playing as arch viles was criminally fun, so yeah, I'm hoping the same thing about friendlies, lol.

Tormuse:
Sounds really interesting, but when I gave it a try, it immediately crashed before I could even start!  :(  I copied the files into the modules folder and ran the "custom game" option.  Was there something different I was supposed to do?  I tried it three times, one for each class, (in case that made a difference) and it produced two error messages for each.  Here they are, in case it helps.


--- Code: -------------------------------------------------------------------------
Timestamp   : 16/09/2014 6:00:25
Error level : ERROR
Message     : Lua call OnLoaded caught EAccessViolation!

Call path     : Repercussions.OnLoaded
Call params   : (false)
Error message : Access violation
----------------------------------------------------------------------

----------------------------------------------------------------------
Timestamp   : 16/09/2014 6:00:33
Error level : FATAL EXCEPTION
Message     : Fatal exception encountered

An unhandled exception occurred at $0046E619 :
ELuaException : LuaError: Repercussions.OnLoaded -- Access violation
  $0046E619  TDOOMLUA__ONERROR,  line 435 of src/doomlua.pas
  $00457F16  TLUASYSTEM__PROTECTEDCALL,  line 1476 of e:/Projects/fpcvalkyrie/src/vluasystem.pas
  $0041DFE6  TDOOM__CALLHOOK,  line 85 of src/doombase.pas
  $0041F2D3  TDOOM__RUN,  line 315 of src/doombase.pas
  $00401CC5  main,  line 111 of src/doomrl.pas

----------------------------------------------------------------------

----------------------------------------------------------------------
Timestamp   : 16/09/2014 6:01:15
Error level : ERROR
Message     : Lua call OnLoaded caught EAccessViolation!

Call path     : Repercussions.OnLoaded
Call params   : (false)
Error message : Access violation
----------------------------------------------------------------------

----------------------------------------------------------------------
Timestamp   : 16/09/2014 6:01:18
Error level : FATAL EXCEPTION
Message     : Fatal exception encountered

An unhandled exception occurred at $0046E619 :
ELuaException : LuaError: Repercussions.OnLoaded -- Access violation
  $0046E619  TDOOMLUA__ONERROR,  line 435 of src/doomlua.pas
  $00457F16  TLUASYSTEM__PROTECTEDCALL,  line 1476 of e:/Projects/fpcvalkyrie/src/vluasystem.pas
  $0041DFE6  TDOOM__CALLHOOK,  line 85 of src/doombase.pas
  $0041F2D3  TDOOM__RUN,  line 315 of src/doombase.pas
  $00401CC5  main,  line 111 of src/doomrl.pas

----------------------------------------------------------------------

----------------------------------------------------------------------
Timestamp   : 16/09/2014 6:01:37
Error level : ERROR
Message     : Lua call OnLoaded caught EAccessViolation!

Call path     : Repercussions.OnLoaded
Call params   : (false)
Error message : Access violation
----------------------------------------------------------------------

----------------------------------------------------------------------
Timestamp   : 16/09/2014 6:01:42
Error level : FATAL EXCEPTION
Message     : Fatal exception encountered

An unhandled exception occurred at $0046E619 :
ELuaException : LuaError: Repercussions.OnLoaded -- Access violation
  $0046E619  TDOOMLUA__ONERROR,  line 435 of src/doomlua.pas
  $00457F16  TLUASYSTEM__PROTECTEDCALL,  line 1476 of e:/Projects/fpcvalkyrie/src/vluasystem.pas
  $0041DFE6  TDOOM__CALLHOOK,  line 85 of src/doombase.pas
  $0041F2D3  TDOOM__RUN,  line 315 of src/doombase.pas
  $00401CC5  main,  line 111 of src/doomrl.pas

----------------------------------------------------------------------

--- End code ---

SPTX:
I'm curious about that line.

--- Code: ---$00457F16  TLUASYSTEM__PROTECTEDCALL,  line 1476 of e:/Projects/fpcvalkyrie/src/vluasystem.pas
--- End code ---
It points to an absolute path that obviously isn't your doomrl directory.

Tormuse:

--- Quote from: SPTX on September 16, 2014, 04:23 ---I'm curious about that line.

--- Code: ---$00457F16  TLUASYSTEM__PROTECTEDCALL,  line 1476 of e:/Projects/fpcvalkyrie/src/vluasystem.pas
--- End code ---
It points to an absolute path that obviously isn't your doomrl directory.

--- End quote ---

Hmm...  I don't have, nor have I ever had, anything in my E drive.  Is that something you programmed into it?  Like, do you have yours stored on E drive, so that's why it works fine for you but not for me?

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