DoomRL > Releases
Doom : Repercussions of modding
SPTX:
That was sleeping on my hard drive and since it's somewhat playable I thought it would be a waste to not make it available.
It basically lets you play as the demons. You start as either a lost soul or a former human then are given the option to change when you level up, after picking a trait.
Ultimately I want to replace the traits, but that will obviously have to wait for a future version of DoomRL.
CyberDemon and Mastermind are somewhat done but not enabled and archvile/painelemental spawn hostile monsters instead of friendly ones (then again, I'm hoping for a future version of DoomRL allowing friendlies).
EDIT: if you have a crash on launch download the fix here
EDITEDIT:
repacked with fix and fix of fix. Take the numbered archive.
EDIT : updated to 0.1.1, brief list of changes here, more details in changelog.
ParaSait:
Cool! I've played an equivalent Doom mod once before. Needless to say, playing as arch viles was criminally fun, so yeah, I'm hoping the same thing about friendlies, lol.
Tormuse:
Sounds really interesting, but when I gave it a try, it immediately crashed before I could even start! :( I copied the files into the modules folder and ran the "custom game" option. Was there something different I was supposed to do? I tried it three times, one for each class, (in case that made a difference) and it produced two error messages for each. Here they are, in case it helps.
--- Code: -------------------------------------------------------------------------
Timestamp : 16/09/2014 6:00:25
Error level : ERROR
Message : Lua call OnLoaded caught EAccessViolation!
Call path : Repercussions.OnLoaded
Call params : (false)
Error message : Access violation
----------------------------------------------------------------------
----------------------------------------------------------------------
Timestamp : 16/09/2014 6:00:33
Error level : FATAL EXCEPTION
Message : Fatal exception encountered
An unhandled exception occurred at $0046E619 :
ELuaException : LuaError: Repercussions.OnLoaded -- Access violation
$0046E619 TDOOMLUA__ONERROR, line 435 of src/doomlua.pas
$00457F16 TLUASYSTEM__PROTECTEDCALL, line 1476 of e:/Projects/fpcvalkyrie/src/vluasystem.pas
$0041DFE6 TDOOM__CALLHOOK, line 85 of src/doombase.pas
$0041F2D3 TDOOM__RUN, line 315 of src/doombase.pas
$00401CC5 main, line 111 of src/doomrl.pas
----------------------------------------------------------------------
----------------------------------------------------------------------
Timestamp : 16/09/2014 6:01:15
Error level : ERROR
Message : Lua call OnLoaded caught EAccessViolation!
Call path : Repercussions.OnLoaded
Call params : (false)
Error message : Access violation
----------------------------------------------------------------------
----------------------------------------------------------------------
Timestamp : 16/09/2014 6:01:18
Error level : FATAL EXCEPTION
Message : Fatal exception encountered
An unhandled exception occurred at $0046E619 :
ELuaException : LuaError: Repercussions.OnLoaded -- Access violation
$0046E619 TDOOMLUA__ONERROR, line 435 of src/doomlua.pas
$00457F16 TLUASYSTEM__PROTECTEDCALL, line 1476 of e:/Projects/fpcvalkyrie/src/vluasystem.pas
$0041DFE6 TDOOM__CALLHOOK, line 85 of src/doombase.pas
$0041F2D3 TDOOM__RUN, line 315 of src/doombase.pas
$00401CC5 main, line 111 of src/doomrl.pas
----------------------------------------------------------------------
----------------------------------------------------------------------
Timestamp : 16/09/2014 6:01:37
Error level : ERROR
Message : Lua call OnLoaded caught EAccessViolation!
Call path : Repercussions.OnLoaded
Call params : (false)
Error message : Access violation
----------------------------------------------------------------------
----------------------------------------------------------------------
Timestamp : 16/09/2014 6:01:42
Error level : FATAL EXCEPTION
Message : Fatal exception encountered
An unhandled exception occurred at $0046E619 :
ELuaException : LuaError: Repercussions.OnLoaded -- Access violation
$0046E619 TDOOMLUA__ONERROR, line 435 of src/doomlua.pas
$00457F16 TLUASYSTEM__PROTECTEDCALL, line 1476 of e:/Projects/fpcvalkyrie/src/vluasystem.pas
$0041DFE6 TDOOM__CALLHOOK, line 85 of src/doombase.pas
$0041F2D3 TDOOM__RUN, line 315 of src/doombase.pas
$00401CC5 main, line 111 of src/doomrl.pas
----------------------------------------------------------------------
--- End code ---
SPTX:
I'm curious about that line.
--- Code: ---$00457F16 TLUASYSTEM__PROTECTEDCALL, line 1476 of e:/Projects/fpcvalkyrie/src/vluasystem.pas
--- End code ---
It points to an absolute path that obviously isn't your doomrl directory.
Tormuse:
--- Quote from: SPTX on September 16, 2014, 04:23 ---I'm curious about that line.
--- Code: ---$00457F16 TLUASYSTEM__PROTECTEDCALL, line 1476 of e:/Projects/fpcvalkyrie/src/vluasystem.pas
--- End code ---
It points to an absolute path that obviously isn't your doomrl directory.
--- End quote ---
Hmm... I don't have, nor have I ever had, anything in my E drive. Is that something you programmed into it? Like, do you have yours stored on E drive, so that's why it works fine for you but not for me?
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