WOO! Lost Soul Conqueror at HNTR! :D This was pretty tough to do as it was a big step up from ITYTD. :)
Hell's Arena was a huge hurdle to overcome and took many tries to do right. The breakthrough was when I realized that I couldn't do it by brute force. (Heh) :) I needed to use a little finesse (heh) :) and try to outspeed the Demons rather than fight them hand to hand... er... mouth to mouth? (Wait, that sounds wrong) :P Bite to bite? (Yeah, we'll go with that) :) I had a few attempts where I very nearly won in very long, tedious, drawn out battles where I had Finesse 2 and no Brute so each hit was doing 1 or 2 points of damage to the Demons and I had to very, *very* carefully time my hits so they couldn't hit me back. (Lots of dancing around, counting moves before each hit 25 times for each one; very tedious)
But then, I played this game and I was lucky enough to find a tech mod in a vault in level 2 and that made everything a heck of a lot easier! My tech-modded bite was faster than Finesse 2 and it freed me up to get Brute 1 which allowed me to complete Hell's Arena considerably more easily. :)
After that, the rest of the game was pretty smooth sailing up until the Wall. In my previous game, (posted above) I was fortunate to find a homing phase device, so I was able to phase on to one side of the Wall and then homing phase out at the end. This time, I had to phase on to one side and then dance around the Barons until they blasted the wall behind me enough times to tunnel out. I didn't have Dodgemaster, but the Lost Soul is pretty fast and was able to dodge most of the incoming fire, but I still took a lot of hits and was thankful for the large supply of medpacks I had built up. Interestingly, my berserk lasted a surprisingly long time on that level from fighting the Knights and Barons. Long enough to make me wonder, does this mod remove the cap on how long the berserk can last from berserker trait?
Anyway, I took a screenshot of it. Unfortunately, it came out looking kind of weird; I think I forgot to adjust the ASCII display setting or something. :S
You dodge! Boom!
You dodge!
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Tormuse Armor : none
Health: 60% Exp: 8/32% Weapon: bite (1d3+1) (T) {bf}
cautious The Wall
I found an inordinate number of nukes and good thing too, since I realized that I can't equip the Nuclear BFG for nuking purposes. :o
I expected the Mortuary to be a lot more difficult, but a well-placed Hatred Skull and Fire Skull from the City of Skulls prevented Arch-Viles from reviving too much, and I was zipping around so fast, I was able to take them out before they could do much anyway.
A couple things I noticed that may be bugs:
The game never generates Armor Shards except on levels that specifically generate them like Spider's Lair and Mortuary. Bug or feature?
In the Armory, the right-most room had only one weapon instead of the usual four. I'm sure the others weren't destroyed because there was nothing in there but a Demon and an Imp. They just weren't generated. The weapon that did generate was the Charch's Null Pointer. (Unique)
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DoomRL (0.9.9.7) roguelike post-mortem character dump
Module : Repercussions of modding (0.1.1)
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Tormuse, level 13 Marine, nuked the Mastermind
in a custom location...
He survived 59672 turns and scored 148837 points.
He played for 6 hours, 30 minutes and 58 seconds.
He didn't like it too rough.
He killed 772 out of 772 hellspawn. (100%)
This ass-kicking marine killed all of them!
-- Awards ----------------------------------------------------
None
-- Graveyard -------------------------------------------------
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-- Statistics ------------------------------------------------
Health 80/40 Experience 78606/13
ToHit Ranged +0 ToHit Melee +6 ToDmg Ranged +0 ToDmg Melee +9
-- Traits ----------------------------------------------------
Class : Marine
Finesse (Level 3)
Tough as nails (Level 1)
Brute (Level 3)
Berserker (Level 1)
Whizkid (Level 2)
Badass (Level 2)
Vampyre (Level 1)
Fin->Bru->Bru->Bru->Ber->Bad->MVm->Fin->WK->WK->Bad->Fin->TaN->
-- Equipment -------------------------------------------------
[a] [ Armor ] nanofiber red armor [4] (P)
[b] [ Weapon ] bite (2d4+1) (BPT) {bf}
[c] [ Boots ] Nyarlaptotep's Boots [6/6] (100%)
[d] [ Prepared ] Longinus Spear (8d8)
-- Inventory -------------------------------------------------
[a] red armor [6/6] (100%) (P)
[b] Angelic Armor [7/7] (100%)
[c] cursed power (x8)
[d] large med-pack
[e] large med-pack
[f] large med-pack
[g] large med-pack
[h] large med-pack
[i] large med-pack
[j] large med-pack
[k] large med-pack
[l] large med-pack
[m] large med-pack
[n] large med-pack
[o] power mod pack
[p] power mod pack
[q] technical mod pack
[r] blood skull
-- Resistances -----------------------------------------------
Bullet - internal 60% torso 95% feet 95%
Melee - internal 60% torso 60% feet 60%
Shrapnel - internal 60% torso 60% feet 60%
Acid - internal 60% torso 60% feet 90%
Fire - internal 60% torso 95% feet 95%
Plasma - internal 60% torso 60% feet 60%
-- Kills -----------------------------------------------------
118 former humans
80 former sergeants
28 former captains
113 imps
63 demons
190 lost souls
26 cacodemons
36 hell knights
34 barons of hell
33 arachnotrons
5 former commandos
11 pain elementals
3 revenants
5 mancubi
10 arch-viles
5 elite former humans
2 elite former sergeants
2 bruiser brothers
1 shambler
1 lava elemental
1 agony elemental
1 Angel of Death
1 Cyberdemon
1 Spider Mastermind
1 John Carmack
1 Arena Master
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 2 he entered Hell's Arena.
He left the Arena as a champion!
On level 5 he stormed the Chained Court.
On level 5 he found the Arena Master's Staff!
He defeated the Hell Arena Master!
On level 7 he marched into the Military Base.
On level 7 he assembled a ballistic armor!
He purified his fellow comrades.
On level 8 he encountered the Phobos Anomaly.
On level 9 he entered Hell's Armory.
On level 9 he found the Charch's Null Pointer!
He destroyed the evil within and reaped the rewards!
He sounded the alarm on level 10!
On level 11 he witnessed the Wall.
He massacred the evil behind the Wall!
On level 12 he found the City of Skulls.
He wiped out the City of Skulls.
On level 14 he ventured into the Spider's Lair.
He cleared the Lair, kickin' serious spider ass!
On level 15 he assembled a nanofiber armor!
On level 15 he assembled a tactical boots!
On level 16 he found the Tower of Babel!
On level 17 he invaded the Unholy Cathedral!
On level 17 he found the Longinus Spear!
He then destroyed the Unholy Cathedral!
He nuked level 19!
On level 19 he entered the Vaults.
On level 19 he found the Frag Shotgun!
He cracked the Vaults and cleared them out!
On level 20 he was foolish enough to enter the Mortuary!
On level 20 he found the Angelic Armor!
He managed to clear the Mortuary from evil!
On level 22 he found the Hellwave Pack!
On level 22 he entered the Lava Pits.
He nuked level 22!
On level 22 he found the Nyarlaptotep's Boots!
He managed to clear the Lava Pits completely!
He nuked level 23!
He left level 23 as soon as possible.
Then at last he found Dis!
He nuked level 24!
He defeated the Mastermind and found the TRUE EVIL!
-- Messages --------------------------------------------------
You hit John Carmack. You're going berserk! You need to taste blood!
You need to taste blood!
You need to taste blood!
You need to taste blood!
You need to taste blood!
You see : John Carmack (wounded) | blood | [ m ]ore
You hit John Carmack. You're going berserk! Carmack raises his hands and
You see : John Carmack (heavily wounded) | pool of blood | [ m ]ore
You use a Hellwave Pack. You hear the scream of a freed soul! The hell knight
dies. The hell knight dies. The hell knight dies. The hell knight dies. You
hear the scream of a freed soul! You hear the scream of a freed soul! The
lost soul dies. The lost soul dies. You hear the scream of a freed soul! You
You see : John Carmack (almost dead) | pool of blood | [ m ]ore
You hit John Carmack. John Carmack dies. Congratulations! You defeated John
Carmack! Press <Enter>...
You feel relatively safe now.
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