Chaosforge Forum

  • July 27, 2017, 02:54
  • Welcome, Guest
Please login or register.



Login with username, password and session length
Pages: 1 2 [3]  All

Author Topic: Doom : Repercussions of modding  (Read 6098 times)

flamewolf393

  • Lance Corporal
  • *
  • Offline Offline
  • Posts: 28
  • Lost Soul
    • View Profile
Re: Doom : Repercussions of modding
« Reply #30 on: July 16, 2017, 00:32 »

Just beat this as a lost soul vampire build with 100% kills.
Logged

Tormuse

  • Elder
  • Lieutenant General
  • *
  • *
  • Offline Offline
  • Posts: 1235
  • I am the very model of a Chaos Major General
    • View Profile
Re: Doom : Repercussions of modding
« Reply #31 on: July 17, 2017, 17:30 »

Just beat this as a lost soul vampire build with 100% kills.

Ha!  You didn't specify difficulty level, so I did it in ITYTD.  :D

It's a heck of a lot easier when there are fewer enemies to pick up med packs; I could zip around the levels, picking them all up before anyone knew what was happening.  :)

Spoiler: Mortem (click to show/hide)
Logged
Apostle Chaos Mjr. General (0.9.9.7)
[26/26/25/21/16/7]

Check out my Youtube channel for videos of me playing DoomRL!  :)
Pages: 1 2 [3]  All