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Author Topic: [E|70%|9]Well atleast it ain't as bad as usual  (Read 4814 times)

CociCookie

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[E|70%|9]Well atleast it ain't as bad as usual
« on: February 19, 2007, 08:36 »

--------------------------------------------------------------
 DoomRL (v.0.9.8.5) roguelike post-mortem character dump
--------------------------------------------------------------

 John Romero, level 3 Human Soldier, killed by a former captain
 on level 9 of the Phobos base.
 He survived 35880 turns and scored 3062 points.
 He was too young to die!

 He killed 105 out of 150 hellspawn. (70%)

 He stormed the Chained Court.
 He found the Hell's Armory.

-- Statistics ------------------------------------------------

  Health -2/80   Experience 3902/3
  ToHit +0  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

    Ironman        (Level 3)

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   nothing
    [b] [ Weapon     ]   chaingun (1d6)x5 [40/50]
    [c] [ Boots      ]   steel boots [1/2] (34%)
    [d] [ Prepared   ]   pistol (2d4) [3/6]

-- Inventory -------------------------------------------------

    [a] combat shotgun (6d3) [5/5]
    [b] 10mm ammo (x85)
    [c] 10mm ammo (x100)
    [d] 10mm ammo (x100)
    [e] 10mm ammo (x100)
    [f] 10mm ammo (x100)
    [g] 10mm ammo (x100)
    [h] 10mm ammo (x100)
    [i] 10mm ammo (x100)
    [j] 10mm ammo (x100)
    [k] shotgun shell (x34)
    [l] shotgun shell (x50)
    [m] shotgun shell (x50)
    [n] shotgun shell (x50)
    [o] rocket (x10)
    [p] rocket (x10)
    [q] rocket (x4)
    [r] power cell (x50)
    [s] phase device

-- Kills -----------------------------------------------------

    26 former humans
    10 former sergeants
    6 former captains
    13 imps
    6 demons
    21 lost souls
    2 cacodemons

-- History ---------------------------------------------------

 He started his journey on the suface of Phobos.
 On level 2 he battled through the complex.
 On level 3 he battled through the complex.
 On level 4 he battled through the complex.
 On level 5 he battled through the complex.
 He then stormed the Chained Court.
 On level 6 he found hellish caves.
 On level 7 he battled through the complex.
 He then found Hell's Armory.
 On level 8 he battled through the complex.
 On level 9 he battled through the complex.
 There he finally was killed by a former captain.

-- General ---------------------------------------------------

 Before him 2 brave souls have ventured into Phobos:
 2 of those were killed.

--------------------------------------------------------------

Ohwell, atleast that is far, and that was a rush in (I actually rushed down about 4 levels before I leveled up, however, I kept the save file a few levels back so kehehe
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Fingerzam

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Re: [E|70%|9]Well atleast it ain't as bad as usual
« Reply #1 on: February 19, 2007, 12:13 »

however, I kept the save file a few levels back so kehehe

Don't do it! Didn't your mommy tell you that if you save-scum, your pillows will become cacodemons while you sleep?
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CociCookie

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Re: [E|70%|9]Well atleast it ain't as bad as usual
« Reply #2 on: February 19, 2007, 23:41 »

Ah well, I just deleted it anyway @_@ but I belive that save was on level 3, 6 floors back @_@

Ahwell, atleast I got to the 9th floor, usually it is 2 or Hell's Arena
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BDR

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Re: [E|70%|9]Well atleast it ain't as bad as usual
« Reply #3 on: February 20, 2007, 01:22 »

A few suggestions:

1. Chaingun > Pistol, unless of course you're playing Angel of Marksmanship and/or you're using Son of a gun.  The only way I can even fathom using it in the prepared slot instead of another weapon is if you're trying to conserve ammo or avoid reloading during combat, which fails as a good reason for two reasons; first, you have to spend turns switching weapons AND firing instead of just turns firing (IMO, giving more chances to the enemy to fill you with holes is always a bad idea unless you are in difficult circumstances; and in the case of avoiding reloads the two are I would think comparable in number of turns eaten up), and second, it's not hard to keep up your ammo load as long as you keep running across commandos and you can increase the potency of your shots anyway by using tactics effectively (aggressive = better chance to hit + damage increase [by a factor of 1.4 rounded down, so what once was 2d4 or 2-8 is now 2-11], whereas coward = better chance to dodge, and cautious has IIRC no modifier).

2. Eagle Eye is your friend.  Seriously, I'm not kidding; you will have far fewer misses and live a lot longer if you take Eagle Eye at the beginning instead of Ironman (and use tactics wisely, obviously).  Ironman is a good skill, but it doesn't matter how much punishment you can take if you can't hit/kill the %#*%^ing things in the first place.  Plus, you then will unlock a couple really nice skills that can be pretty helpful (however, one of those is going to get indirectly nerfed, so if you find the third level of the one skill amazingly good you should know now that the next version of the game will strip it of the kind of usefulness it currently has [it will still be worth taking, but won't enable the kind of abuse it is subject to now]).

3. Ditch anything you can't use, don't use, or don't plan on using.  The space you spent on shotgun shells could have been used to hold armor or medkits, or hell, even phase devices, and those would have been far better uses of the space if you ask me.
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CociCookie

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Re: [E|70%|9]Well atleast it ain't as bad as usual
« Reply #4 on: February 20, 2007, 09:07 »

1- That is the case, which is why it was equipped but I had the Pistol incase some dumb soul got near (Waste of 5 ammo on a lost soul) But meh, they get useless once you obtain the Plasma Rifle. Plasma Rifle > Chaingun anyday. I only worked out how to change tactic after that game @_@

2- I take Ironman because it is useful in low levels, but soon becomes obsolete later (Gah, stupid armor) I haven't really seen a need for Eagle eye because usually I end up firing the chaingun and it hits that barrel of acid behind them (Also blowing open a shortcut :P)

3- Ya I'm gonna try that, as said with the pistol, I hold shotgun shells for those beeding pain in the butts that get close. What do phase devices do? I think they are worthless!
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Adral

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Re: [E|70%|9]Well atleast it ain't as bad as usual
« Reply #5 on: February 20, 2007, 10:10 »

What do phase devices do? I think they are worthless!

Phase devices teleport you to a random location on the level. They are lifesavers, not worthless :P

When you have all the chances against you and there is no possible route of escape (prior to dying by getting fired from all directions) a phase device can do wonders. Just try it and you'll see how it's really good to keep around ;)
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Paranoia is a very comforting state of mind. If you think they're out to get you, it means you think you matter

CociCookie

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Re: [E|70%|9]Well atleast it ain't as bad as usual
« Reply #6 on: February 20, 2007, 10:48 »

Life savers? I used one on a level full of cacodemons. Result? I didn't move! Reeeeeaaaaaallllllyyyyyy helps when the place it teleports you to is the place you are stood on :/
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Adral

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Re: [E|70%|9]Well atleast it ain't as bad as usual
« Reply #7 on: February 20, 2007, 11:02 »

Life savers? I used one on a level full of cacodemons. Result? I didn't move! Reeeeeaaaaaallllllyyyyyy helps when the place it teleports you to is the place you are stood on :/

Well, I can't say more than you had a lot of bad luck there. But they can really save your life (when they work properly :P).
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Paranoia is a very comforting state of mind. If you think they're out to get you, it means you think you matter

Anticheese

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Re: [E|70%|9]Well atleast it ain't as bad as usual
« Reply #8 on: February 20, 2007, 13:05 »

Whenever emergency teleports are involved, so is Murphy's Law.

I've had bad experiences with teleports in more than one game..Take TOME for instance. Phase Door only teleported me into the center of the moster congregation..

But I still hold onto phase devices just in case..

Hm..I just realized that on a special map with a hollow 3X3 pillar, a character might be trapped there due to random chance...

Ouch.
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Kornel Kisielewicz

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Re: [E|70%|9]Well atleast it ain't as bad as usual
« Reply #9 on: February 20, 2007, 13:09 »

Nope :).
1) Teleports don't teleport onto stairs
2) You could use those stairs :)
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Kornel Kisielewicz

TFoN

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Re: [E|70%|9]Well atleast it ain't as bad as usual
« Reply #10 on: February 26, 2007, 12:04 »

CociCookie, I assure you that you'd rather waste a few bullets whizzing past a dead Lost Soul here and there than keep that pistol. A SG/RL for a secondary weapon's sure to save your life on a very regular basis, and leaving that pistol behind means one more inventory slot.

Regarding PR>CG: CGs actually tend to be better than PRs - a full 10mm stack's 20 CG shots, while a full cell stack's 6.25 PR shots, plus cells are much rarer. It also seems to me that CGs are much more accurate.

Silencexy

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Re: [E|70%|9]Well atleast it ain't as bad as usual
« Reply #11 on: March 05, 2007, 00:10 »

talking of ammo-preservation when you got over 900 rounds? err.. there's no way you could end up empty
and if you don't want to waste it anyway, just use your shotgun when a lost soul comes near (or a group of 'em), works perfectly

---
what is that talk about a hollow pillar eh? is that a spoiler I smell here? ;-)
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BDR

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Re: [E|70%|9]Well atleast it ain't as bad as usual
« Reply #12 on: March 05, 2007, 01:23 »

I actually lost an AoMr game that was going very well because I had less than 900 rounds on me, and instead of running across human captains who would have helped me refresh my stacks I ran across ammo-eating caves of Arachs.  I was killed in the Mortuary when I ran out of bullets and decided that this was one of the few times that it'd be better to skip the medkits and die, as my only alternative would be pistol-whipping. :(

But of course, when you're playing on easy ammo conservation for the chaingun isn't usually going to be a big problem, so dropping the pistol and freeing up a space in inventory is better than using it for the odd times when you might save two or three bullets.
« Last Edit: March 05, 2007, 01:29 by BDR »
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