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Author Topic: [H|AoMC|YAVP|82%] I really need to play slower+Plasmatic Super Shotgun  (Read 2664 times)

FlamingTP

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This run was full of screw-ups and Fuck-Its, thanks in part to my speed run mentality in a game that shouldn't be speed ran unintentionally. had another chance at victory then I decided to see what it would be like to go after AoD with ballistic armor, (couldn't get good speed regardless of what I had on me) the answer was you die.

Phobos: Accidentally skipped Hell's Arena carried rockets with me for half the run without finding a launcher. Med-packs were scarce until the level before phobos lab, Anomaly wasn't that bad, took some hits headed for the door after ambush but even with the bruisers not cooperating  I managed to get through it with a full stack of intact large medpacks.

Deimos: This is where things got interesting. Deimos lab netted me a firestorm pack and a sniper pack, decided to make a plasmatic super shotgun, point blank this thing would kill barons in one shot on AoMC, sadly though I didn't make a lot of use of it. Somewhere along the line I accidentally B modded a nanofiber armor instead of P, sad day. The worst part was the fact I accidentally skipped The Wall after doing the same with arena, no backpack, no staff, and me going "did I just skip the wall? really? Fuck" at level 14 I found a thermie and the stairs right there next to a globe, decided Fuck it and ran down to Babel keeping the globe active long enough to nuke Cybie.

Hell: Unremarkable, getting a tracking PDA is insta-win I screwed up so much in the previous parts of the run that I just strapped every mod I could find onto armor and my plasma rifle, never got any mod in the right order to get what I wanted anyway. Had an F mod on the plasma from Deimos lab, too bad too cause no more nukes and not enough suits to do lava pits. To top that off I had an Invulnerability Globe next to the stairs at 23, just sat there melting the face off mastermind with my Plasma rifle. but I wanted to end the run with the plasmatic super-shotgun. I haven't had any chance to fight mastermind without the benifit of a globe right there, so its hard to gauge how the fight goes, not a lot of opportunity for testing. I'd be a lot better at this game if I paid attention all the time, but I dont. Either way, every complete run is an adventure and always worth posting about. Its why I love this game as much as I do.

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Dan, level 10 Hell Knight 2nd Lieutenant Marine,
 defeated the Mastermind at the City of Dis.
 He survived 110799 turns and scored 146892 points.
 He played for 2 hours, 16 minutes and 32 seconds.
 He wasn't afraid to be hurt plenty.

 He killed 492 out of 599 hellspawn. (82%)
 He was an Angel of Max Carnage!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 4
  Levels completed : 3

-- Awards ----------------------------------------------------

  Mastermind's Brain
  UAC Star (bronze cluster)
  Hell Armorer Badge
  Destroyer Silver Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ####................................#####################>#
  ###...............####...............######################
  ##.......####.....####.....####.......#####################
  #........####.....####.....####........####################
  .........####.....####.....####.........###################
  .........####..............####..........##################
  ..................................X.......#################
  ..####............................####....#################
  .&####............................####....#################
  ..####........................%...####....#################
  ..####............................####....#################
  ..........................................#################
  .........####..............####..........##################
  .........####.....####.....####.........###################
  #........####.....####.....####........####################
  ##.......####.....####.....####.......#####################
  ###...............####...............######################
  ####................................#####################>#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 132/70   Experience 48752/10
  ToHit Ranged +12  ToHit Melee +12  ToDmg Ranged +1  ToDmg Melee +1

-- Traits ----------------------------------------------------

  Class : Marine

    Ironman          (Level 1)
    Finesse          (Level 2)
    Tough as nails   (Level 1)
    Son of a bitch   (Level 1)
    Juggler          (Level 1)
    Whizkid          (Level 2)
    Badass           (Level 2)

  Fin->Jug->Bad->Bad->Fin->WK->WK->SoB->Iro->TaN->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   blue armor [4/4] (200%) (ABP)
    [b] [ Weapon     ]   plasmatic super shotgun (8d4)x2 [0/2]
    [c] [ Boots      ]   Nyarlaptotep's Boots [6/6] (100%)
    [d] [ Prepared   ]   10mm ammo chain (x160)

-- Inventory -------------------------------------------------

    [a] tactical shotgun (8d3) [5/5]
    [b] gatling gun (1d7)x6 [60/60]
    [c] plasma rifle (1d8)x8 [0/40] (A2F1P1T1)
    [d] nanofiber red armor [2] (B)
    [e] shotgun shell (x50)
    [f] shotgun shell (x39)
    [g] shotgun shell (x50)
    [h] shotgun shell (x50)
    [i] power cell (x50)
    [j] power cell (x50)
    [k] power cell (x50)
    [l] power cell (x50)
    [m] power cell (x50)
    [n] power cell (x6)
    [o] large med-pack
    [p] large med-pack
    [q] large med-pack
    [r] large med-pack
    [s] large med-pack
    [t] large med-pack
    [u] large med-pack
    [v] homing phase device

-- Resistances -----------------------------------------------

    Acid       - internal 0%    torso 0%    feet 30% 
    Fire       - internal 0%    torso 0%    feet 30% 
    Plasma     - internal 0%    torso 20%   feet 0%   

-- Kills -----------------------------------------------------

    74 former humans
    70 former sergeants
    19 former captains
    92 imps
    57 demons
    59 lost souls
    36 cacodemons
    12 hell knights
    8 barons of hell
    22 arachnotrons
    4 former commandos
    3 pain elementals
    4 revenants
    16 mancubi
    10 arch-viles
    2 bruiser brothers
    2 shamblers
    1 Cyberdemon
    1 Spider Mastermind

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 5 he stormed the Chained Court.
  On level 7 he assembled a tactical shotgun!
  On level 7 he sneaked into the Phobos Lab.
  On level 7 he assembled a gatling gun!
  He broke through the lab.
  On level 8 he encountered the Phobos Anomaly.
  On level 9 he entered Deimos Lab.
  On level 9 he assembled a plasmatic shrapnel!
  On level 9 he assembled a nanofiber armor!
  He destroyed the evil within and reaped the rewards!
  He sounded the alarm on level 13!
  He left level 14 as soon as possible.
  He left level 15 as soon as possible.
  On level 16 he found the Tower of Babel!
  He nuked level 16!
  He left level 17 as soon as possible.
  He left level 18 as soon as possible.
  On level 19 he entered the Vaults.
  He managed to scavenge a part of the Vaults treasures.
  On level 22 he found the Nyarlaptotep's Boots!
  Then at last he found Dis!
  On level 24 he finally defeated the Mastermind.

-- Messages --------------------------------------------------

 flinched! The missile hits the Spider Mastermind. The Spider Mastermind
 flinched! The missile hits the Spider Mastermind. The Spider Mastermind
 flinched! The missile hits the Spider Mastermind. The Spider Mastermind
 flinched! The missile hits the Spider Mastermind. The Spider Mastermind
 flinched!
 You wear/wield : a plasmatic super shotgun (8d4)x2 [2/2]
 Fire -- Choose target...
 You see : a Spider Mastermind (mortally wounded) | floor | [ m ]ore
 The Spider Mastermind flinched!
 You reload the plasmatic super shotgun. You are hit! You are hit! Boom! You
 are hit! You are hit! Boom! You are hit! Boom! Boom! Boom! Boom! You are hit!
 Fire -- Choose target...
 You see : a Spider Mastermind (almost dead) | floor | [ m ]ore
 The Spider Mastermind dies. Congratulations! You defeated the Spider
 Mastermind! Press <Enter>...
 You feel relatively safe now.

-- General ---------------------------------------------------

 140 brave souls have ventured into Phobos:
 120 of those were killed.
 1 of those was killed by something unknown.
 3 didn't read the thermonuclear bomb manual.
 And 10 couldn't handle the stress and committed a stupid suicide.

 6 souls destroyed the Mastermind...
 1 sacrificed itself for the good of mankind.
 4 killed the bitch and survived.
 1 showed that it can outsmart Hell itself.

--------------------------------------------------------------
 
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Tormuse

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Bulk-modded nanofibre armour?  That's funny.  :)  That's up there with the Sniper-modded Chainsaw!  :D  (though I'm sure it wasn't as funny at the time)

Also, interesting build; you get much benefit from getting Badass that early?
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Apostle Chaos Lt. General (0.9.9.7)
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Check out my Youtube channel for videos of me playing DRL!  :)
https://www.youtube.com/channel/UCXOijubEijdnrOja0kxXTKQ/videos

FlamingTP

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Bulk-modded nanofibre armour?  That's funny.  :)  That's up there with the Sniper-modded Chainsaw!  :D  (though I'm sure it wasn't as funny at the time)

Also, interesting build; you get much benefit from getting Badass that early?

yep that was essentially the reaction, I look at my blue armor in the inventory but I dont put it on and I apply the bulk mod. definitely one of those wait...god damnit reactions.

Getting badass early is a crap shoot, you rely on the preseance of healthglobes in early maps. I tend to grab it early because I might forget later, but yes early on if medpacks are scarce badass can save your life.
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papilio

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Plasmatic assembly to SSG is not that useful on AoMC,
as damage from all attacks before protection applied is high enough compared to effect of armor protection.

It will prevent cornering shots by crushing walls - so you'll get more drawbacks than benefits by making plasmatic assembly.


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FlamingTP

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Plasmatic assembly to SSG is not that useful on AoMC,
as damage from all attacks before protection applied is high enough compared to effect of armor protection.

It will prevent cornering shots by crushing walls - so you'll get more drawbacks than benefits by making plasmatic assembly.

This is true, the slightly added damage did kill barons in one shot though, was it worth it? no, if only I had a nanopack for my plasma rifle, that thing was destroying everything.
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