Hello,
I just decided to switch from "Hey, not too rough!" to "Hurt me plenty". First of all, I managed to finish the top level with all four medikits intact (even though all of them were picked by some former human) and at 100% - never could do that on lower difficulty levels! Second, level 2 already had some former captains, which gave me a super-early access to the chaingun. Third, there were some combat shotguns present as well - also nice.
Thus equipped (and being already at level 2 - EE(2)), I decided to step into Arena...
... I never had easier time there! (Remember, this is my first attempt at Hurt me plenty!)
One of the reasons is that chaingun rules. Cacodemons don't always shoot - sometimes they move, and one of them tried to shoot me through the nearby wall, wounding itself in the process. Anyway, three bursts from a chaingun beat 3-4 combat shotgun shots with 2-3 moves between them any day!
The real fun, though, came later...
The third wave of monsters had two Hell Knights. However, they were the easiest to dispatch - I saw one, stepped back one step and shot at the place it's been spotted. It never moved! So, I just killed one and then the other from out of sight range! I always take EE(2)/Int(3) path, and, playing on "Hey, not too rough!", noticed that monsters always move even when out-of-sight. Why were the knights playing sitting duck? Why didn't they react to me when I came into range? Has anyone noticed this?
By the way, my first impression is that this difficulty is easier so far - faster level-ups, more weapons and ammo etc. It doesn't matter if I meet some tough guys earlier since I get the tools and experience to kill them sooner as well...
Regards,
Zarin.