DRL > Pre-0.9.9

[M|96%|Win] YAFVP - shottyman path

<< < (4/5) > >>

TFoN:
You unlocked N!...? Are you sure that's not UV? I think N! requires an AoMr win [EDIT: corrected from "full win"] to have been done, but I'm not sure.

1 armor for 8 shots means 16% max HPs saved, assuming you're still at 50 max HPs. That's a huge difference, aspecially if you're shot at more than once. Anyway, consider that IM is a 20% increase from 50 HPs, so the match is at least close even at just one attack, but since use of those additional 10 HPs requires healing (often a full heal, otherwise you may stay beneath the 50 HP line), TaN is more likely to come in handy. On the other hand, if you're down to 2 HPs, are still in danger, have no access to healing and happen to level-up, IM can be a life-saver :)

Supernaut:

--- Quote from: TFoN on March 09, 2007, 10:30 ---1 armor for 8 shots means 16% max HPs saved, assuming you're still at 50 max HPs. That's a huge difference, aspecially if you're shot at more than once.

--- End quote ---
Consider that there are 3 kinds of monsters that fire more than 1 bullet at a time. Though TaN may also come in handy when fighting huge groups of enemies. But I really don't think that 1/2/3 points of difference in the damage dealt to you by fx a demon or an AV will make much difference.

Zarin:

--- Quote from: TFoN on March 09, 2007, 10:30 ---You unlocked N!...? Are you sure that's not UV? I think N! requires an AoMr full win to have been done, but I'm not sure.

--- End quote ---
Sorry for confusion, I unlocked UV indeed - which is quite an accomplishment for me, nonetheless.  I tried it once and got quite deep (around leve 8 or 9), but then had a very unfortunate turn of events when a Hell Knight blew a wall next to me, uncovering quite a few baddies behind it :(.

Anyway, this game is sure to keep me busy for the next few months if not more (since I generally suck at roguelikes).

TFoN:
Well, goodluck! Practice makes perfect, especially in the turn-based game world.


--- Quote from: Supernaut on March 09, 2007, 11:06 ---Consider that there are 3 kinds of monsters that fire more than 1 bullet at a time. Though TaN may also come in handy when fighting huge groups of enemies. But I really don't think that 1/2/3 points of difference in the damage dealt to you by fx a demon or an AV will make much difference.

--- End quote ---
To truly value the weight of TaN, try playing an entire game with no armor.
3 armor means 6% maxHPs saved, which is, among others, a good chunk off Caco hits. Also, since we can probably agree that 1 point of armor isn't much to rely on, consider that 3 armor is almost 4, meaning that with TaN(3) you have indestructable, weightless, stackable near-red armor on at all times. Together with red armor, that's 7 points, you reduce damage from all monster attacks by 14% maxHPs. AA puts you at 18%. What does our AV have to say about that?

Supernaut:

--- Quote from: TFoN on March 09, 2007, 14:52 ---Well, goodluck! Practice makes perfect, especially in the turn-based game world.


--- Quote from: Supernaut on March 09, 2007, 11:06 ---Consider that there are 3 kinds of monsters that fire more than 1 bullet at a time. Though TaN may also come in handy when fighting huge groups of enemies. But I really don't think that 1/2/3 points of difference in the damage dealt to you by fx a demon or an AV will make much difference.

--- End quote ---
To truly value the weight of TaN, try playing an entire game with no armor.
3 armor means 6% maxHPs saved, which is, among others, a good chunk off Caco hits. Also, since we can probably agree that 1 point of armor isn't much to rely on, consider that 3 armor is almost 4, meaning that with TaN(3) you have indestructable, weightless, stackable near-red armor on at all times. Together with red armor, that's 7 points, you reduce damage from all monster attacks by 14% maxHPs. AA puts you at 18%. What does our AV have to say about that?

--- End quote ---
That makes more sense. I usually don't take neither IM nor TaN though ;)

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version