Chaosforge Forum

  • October 15, 2024, 06:34
  • Welcome, Guest
Please login or register.



Login with username, password and session length
Pages: [1]

Author Topic: A question I've had for a while now: Is whizkid bugged?  (Read 5549 times)

Cheesybox

  • Elder
  • Sergeant
  • *
  • *
  • Offline Offline
  • Posts: 60
  • Lost Soul
    • View Profile
A question I've had for a while now: Is whizkid bugged?
« on: December 07, 2014, 23:45 »

Cause according to the wiki and in-game, whizkid 2 should allow you to mod an assembly and twice now I haven't been able to do so. The first game I thought, "oh, I used 2 powers to make this, guess I can't add another power to it" but in my most recent game I couldn't put anything on a tactical shotgun, even with whizkid 2. Is this a bug or has no one updated the wiki+in-game text to say you can't do that anymore?
« Last Edit: December 07, 2014, 23:47 by Cheesybox »
Logged
0.9.9.7: Cyberdemon Colonel
[26/20/18/4/1/0] [25M/62S/40A]

papilio

  • Second Lieutenant
  • *
  • Offline Offline
  • Posts: 162
    • View Profile
Re: A question I've had for a while now: Is whizkid bugged?
« Reply #1 on: December 08, 2014, 00:52 »



You should assemble tactical shotgun after building whizkid 2.


Build Whizkid 2 -> Assemble Tactical Shotgun : Enable to make additional (and indeed, final) assembly

Assemble Tactical Shotgun -> Build Whizkid 2 : NOT Enable to make additional assembly even you have whizkid 2
Logged
0.9.9.7 (after reset)
Cyberdemon Chaos Mjr. General
Medals: 43/43
Badges: 26/26/26/25/23/7[/color

Cheesybox

  • Elder
  • Sergeant
  • *
  • *
  • Offline Offline
  • Posts: 60
  • Lost Soul
    • View Profile
Re: A question I've had for a while now: Is whizkid bugged?
« Reply #2 on: December 08, 2014, 01:32 »

Ah ok. That seems...unintuitive. No text makes that particularly clear that you have to have whizkid 2 before making the assembly you want to modify
Logged
0.9.9.7: Cyberdemon Colonel
[26/20/18/4/1/0] [25M/62S/40A]

ZicherCZ

  • Chaos Knight
  • Supporter of Chaos
  • Brigadier General
  • *
  • *
  • Offline Offline
  • Posts: 744
  • YADJHG - Yet Another Dead JupiterHellGuy
    • View Profile
Re: A question I've had for a while now: Is whizkid bugged?
« Reply #3 on: December 08, 2014, 05:25 »

Well, the Wiki is pretty clear about this, both in the trait descrption and on the Assemblies page.
In-game WK description, however, doesn't even say anything about post-assembly modding possibility with WK2.
Logged
DoomRL 0.997: Cyberdemon Brigadier General - Games: 217, Wins: 2/5/3/6/0, Medals: 18, Specials: 64, Asm: 39, Badges: 19/17/16/5/1/Are you kidding?
Jupiter Hell: Inner Circle - first tech build reached and working

Bloax

  • Sergeant Major
  • *
  • Offline Offline
  • Posts: 151
  • Ohohoh! Here it comes! Here comes the night train!
    • View Profile
Re: A question I've had for a while now: Is whizkid bugged?
« Reply #4 on: December 08, 2014, 07:36 »

The restriction is unintuitive as fuck and pretty pointless to boot.
Great reason to keep it in, I gather.
Logged

Zuyl

  • Corporal
  • *
  • Offline Offline
  • Posts: 52
  • Lost Soul
    • View Profile
Re: A question I've had for a while now: Is whizkid bugged?
« Reply #5 on: December 08, 2014, 07:47 »

Didn't even know this but have made use of it countless times, just never knew how it actually worked.

To be fair the wiki is not very clear on this subject. Only if you delve deeper into the strategy pages it's explained why Whizkid works the way it does.
Logged
0.9.9.7
Cyberdemon Lt. General
Medals [33]
Badges [26/25/24/17/4/1]

Cheesybox

  • Elder
  • Sergeant
  • *
  • *
  • Offline Offline
  • Posts: 60
  • Lost Soul
    • View Profile
Re: A question I've had for a while now: Is whizkid bugged?
« Reply #6 on: December 08, 2014, 22:31 »

Didn't even know this but have made use of it countless times, just never knew how it actually worked.

To be fair the wiki is not very clear on this subject. Only if you delve deeper into the strategy pages it's explained why Whizkid works the way it does.

Under Traits:
"The second rank of Whizkid additionally allows any assemblies made afterwards to be modded once."

Under Assemblies:
"Assemblies can also be modded in limited circumstances. If the player has the second level of Whizkid before the assembly is finished, they may then add a single mod to that assembled item. "
Which is backwards from the sounds of things.
Logged
0.9.9.7: Cyberdemon Colonel
[26/20/18/4/1/0] [25M/62S/40A]

thelaptop

  • Chaos Fanatic!
  • Grand Inquisitor
  • Apostle
  • *
  • *
  • Offline Offline
  • Posts: 2530
    • View Profile
Re: A question I've had for a while now: Is whizkid bugged?
« Reply #7 on: December 09, 2014, 00:50 »

Psst... Wiki content are user submitted.  So yes, it's possible that there are mistakes.

As a rule of thumb, dev-team and source divers do not edit the Wiki directly due to conflict of interest.
Logged
I computed, therefore I was.
Pages: [1]