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LuckyDee:
Indeed I do, but it will all be a matter of words spoken (or written, in the case of PBF) and dice rolled. Player #1 tells the games master his character attempts to shoot Enemy #1, Player #2 declares a charge at Enemy #2, some dice are rolled and the games master declares and works out the Enemies' reactions. Repeat until one side gives up. God that makes it sound a lot more boring than it actually is :)

Like I said, it's a pen-and-paper (no computer) thing. Hardly any visuals, just some dice and bucket loads of imagination. As such, all I need is a balanced system in regard to the dice rolls to work out stuff like combat, and that's already being worked on.

For reference, since I think that up until this post we're still not completely understanding each other, this is the sort of stuff I'm talking about (the written as opposed to the spoken version).

ujk:
Ok.

I think there's a benefit to settings that mostly take place in the modern real world, but introduce sci-fi (or, in a pinch, occult) elements, but not outright fantasy. You already know a lot about the setting; in fact, any new elements can be specifically described. You don't rely on imagining completely different world like middle earth, and in a game this is even better for resolving disputes because it's easier to establish rules early on. Stories are usually the opposite: you want to have a different world so you can handwave narrative necessities because they make sense in your new world.

Off the top of my head: FEAR, X-Com, Silent Storm, Fallout, Soldier of Fortune, the movie Eraser. Often the sci-fi elements don't get introduced until halfway through.

There's also the small genre of Nazi alt-history fiction. Return to Castle Wolfenstein is a fine if unremarkable shooter, and Shock Waves is a nice old movie. The last 10 years or so produced a glut of such movies, most of them horror, and many of them have zombies. Zombies are big nowadays anyway. Lots to draw inspiration from.

Sereg:
My vote's for Cosmic Horror - think H.P. Lovecraft, Bal-Sagoth, or hey, even Jupiter Hell.

LuckyDee:

--- Quote from: ujk on April 29, 2015, 01:34 ---I think there's a benefit to settings that mostly take place in the modern real world, but introduce sci-fi (or, in a pinch, occult) elements, but not outright fantasy.
--- End quote ---

Partly a matter of taste, but yeah, I agree with you on this one. A mix of the familiar and the unknown usually works really well.


--- Quote from: ujk on April 29, 2015, 01:34 ---Off the top of my head: FEAR, X-Com, Silent Storm, Fallout, Soldier of Fortune, the movie Eraser. Often the sci-fi elements don't get introduced until halfway through.

There's also the small genre of Nazi alt-history fiction. Return to Castle Wolfenstein is a fine if unremarkable shooter, and Shock Waves is a nice old movie. The last 10 years or so produced a glut of such movies, most of them horror, and many of them have zombies. Zombies are big nowadays anyway. Lots to draw inspiration from.

--- End quote ---

Thanks, especially FEAR and Fallout could prove to be very useful, depending on whether I would be including horror elements (likely) and post-apocalyptic ideas (unsure, but it still looks pretty damn sweet). Nazi fiction has its merits as well, although I wouldn't make this the main item and there's a limit to the number of settings in which this can be included convincingly.


--- Quote from: Sereg on April 29, 2015, 18:52 ---My vote's for Cosmic Horror - think H.P. Lovecraft, Bal-Sagoth, or hey, even Jupiter Hell.

--- End quote ---

And thank you, too. Lovecraft is indeed one of sources of inspiration I already had in mind.

Kashi:
Ever tried making the Unholy Blend? You know, making it a mix of every genre out there and creating something that could be easily identified as a mindfuck of epic proportions. Something that could be fantasy, or modern, or post-apocalyptic... or none at all, because you can't know what's what anymore.

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