DRL > Requests For Features
Question on Arach Caves
Pigmonkey:
I know that there is a certain amount of chance that the gamer will encounter a "wide open level" (one where they may be attacked by a large amount of creatures at once without any walls to stop the advance) on any given level. But I recently died due to the fact that I encountered a level with dozens of cacodemons AND THEN went directly to the Arach Caves level afterwards. Is there any way to prevent events such as these from occuring, or is this part of the game programming. I don't think its a "bug" per se, but it just seems somewhat awkward.
BDR:
You think it's awkward to have two of the same type of level one after the other? I'd have to disagree; it's not like having two hell city levels or complexes in a row hurt any...
DaEezT:
Having two caves directly after each other is really tough luck.
It would be nice if this couldn't happen, but I don't think the chances for that are high enough to warrant a change in the level generator.
Supernaut:
I think even though it's tough, it is also nice to have this as a setting. I like extra random difficulty.
TFoN:
During some of my lower difficulty games, I am quite certain I had encountered as many as 3 cave levels in a row. I only lived to discover the 3rd level of caves due to the easy game. I doubt I would have had as much luck with harder ones. Point is, this seems to me needlessly unhealthy, and should IMO be tweaked.
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