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AliensRL 7DRL PLUS released!

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Kornel Kisielewicz:
The way towers are connected is always the same, so you can make a map. The elevators to the higher levels tough are generated randomly, so you need to keep note of them seperately.

BDR:
:) That's good.  I'll probably post it once I map it out so that other new players won't feel the same frustrations.

Addenum: :/ Well, at least the exits seem to be in the same places... The towers connected by these exits are not, however, in the same place!  ..making a map of anything but where exits are in towers useless...

The Storage Tower was a great suggestion; found a lot more 9mm ammo there than I had in the Civillian Tower.  I still found a lot of useless pistols on the first level of it, though.  I did find a pulse rifle in the first level of the Military Tower, but it was around the same place as the elevator IIRC.  Also, it seems as if I could potentially roam around the corridors (thereby getting minimal combat) and search for the stairs by looking at the map inside the unexplored buildings in a fairly more risk-free manner.  Another question: How exactly do I gain XP?  Is it by simply surviving longer, getting to higher levels, killing more enemies, or what?

Anticheese:
Not really a bug, but I would like to see a better way to handle dropped weapons.

The d button (d for drop) is VERY close to the f button (f for "fire at the alien that is eating my delicious flesh") at least on a QWERTY keyboard and more than once I have bumped into this rather unique YASD situation.

It would be fine if the game remembered that my M41-A still had 30 shots left in it..but no! When I pick it back up again it's empty and I get eaten.

I don't understand why the drop button was in, but at the moment I would really like to see a "safty catch" option for dropping.. I.E "Are you sure you want to drop your last chance of survival? [n/Y]"

Sorry if I've been ranting.. It's just something that has gotten to me.

DaEezT:

--- Quote from: BDR on March 20, 2007, 20:20 ---Addenum: :/ Well, at least the exits seem to be in the same places... The towers connected by these exits are not, however, in the same place!  ..making a map of anything but where exits are in towers useless...

--- End quote ---
Hum, I never noticed any randomness in the tower placement.
I think it's something like this (doing this from memory, gotta confirm this later)

/µs
SMC
\Em

m = medical, M = Main,  µ= µlitary, s = storage, S = Security, E = Engineering
The map sometimes "rotates" when you enter a tower, e.g. when you enter the storage tower from the civilian, you do so by walking north, but you start at the east most entrance of the storage tower. But when you leave the civilian tower through the southern exit, you start at the northern entrance of the medical tower :p


--- Quote from: BDR on March 20, 2007, 20:20 ---Another question: How exactly do I gain XP?  Is it by simply surviving longer, getting to higher levels, killing more enemies, or what?

--- End quote ---
From killing enemies and exploring the towers. But I don't know how much exploring you need to do before you get the XP :/


--- Quote from: Anticheese on March 20, 2007, 23:41 ---The d button (d for drop) is VERY close to the f button (f for "fire at the alien that is eating my delicious flesh") at least on a QWERTY keyboard and more than once I have bumped into this rather unique YASD situation.

--- End quote ---
I did that once or twice too :D
I also used CTRL instead of SHIFT for accessing the character screen.
Luckily, there is the .ini that let's you remap those evil keys :p

Santiago Zapata:
Hey Kornel,

Had a quick go at AliensRL yesternight, love the theme. The game is shaping up nicely ;)

Just had some minor comments:
* 4,5,6 for SideArm, Principal and Heavy seem more intuitive to me, I play on a dark room and these are easier to find without browsing the keyboard and mistyping (I know keys can be remapped, but some people won't do it, so this suggestion is for the default mapping :P)
* Appearance: The right status window I think is eating too much space, specially the health and ammo bars. Also, is the drawn frame needed? (The | and - frame )
* Gotta love the inventory-less one weapon in your hand gameplay
* Is displaying the damage intended?
* Blueprints are nice, but the ':' character can be confusing... maybe just '#' like normal walls would do?
* How do I close doors? or is it intended for them to be open-only?

That would be it for now ;)

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