oohh, my wish was granted! just trying it out :D
first impressions:
monster and weapon sound effects are way too loud compared to the music. i love the ambient theme, perfect dungeon crawler music, but its so low!
weapon switches, why not simply use one button 'w' and toggle the highlight as you do now?
i realise this is a 7dayrl but maybe sometime in the future, replace the doom sound effects plz? :)
on another sound note, might be copyright issues here of course, but when you die the bottom wav here really should be played :D:
http://new.wavlist.com/movies/306/index.htmlhavent gotten very far so this might already be implemented, but high points in medical skill could grant a slow health regeneration?
points noted by others:
mp5 too weak. lower fire rate w. more damage, or just better accuracy? ..dunno
minimap would be a nice addition, could also serve as a visual output for any future motion tracker device. i think the map should be black from the start, so you get a better sense of where you have been and not.
something like this would be cool:
http://iceyboard.no-ip.org/images/paprika/grimgrad_pet_redcobra_graphical.gifedit:
the 'first attack' that's been discussed, a cattle prod or SOMETHING :) to fend of that last heavily wounded alien right in front of you when you run out of ammo. maybe only a problem at the start?
edit2:
i am also experiencing cut off sounds every now and then
also, shouldnt the aliens blood be yellow or that just looks to weird?
max no. of healhpacks increased by medical skill?
how about firing modes, for the mp5 say, single, burst, auto?
the combat shotgun seems way too weak, i just had to load 2 full mags at point blank on a common worker? or is damage skill dependant?