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Author Topic: Mortem (in which BDR gets farther than DaEezT but dies more stupidly)  (Read 1890 times)

BDR

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-- AliensRL (DAY 7+) Post Mortem -------------------------------------

  Name     : Ellen Ripley
  Class    : Scout
  Rank     : Experienced
  Result   : Deceased
  Died on  : Military Tower, level 7

  Total Experience : 6420
  Experience left  : 1380
  Game length      : 78042 truns

  Armor   : Flak armor [2]
  Sidearm : M4A3 pistol (8/12)
  Primary : M41-A pulse rifle (45/60)
  Medpacks: 5

-- Graveyard ---------------------------------------------------------

  #..#.A.................
  #..#..%../.............
  #..#...................
  #..#...................
  #..####################
  .......................
  %...........%%.........
  #..####################
  #..#...................
  #%.#...................
  #..#...................
  #..#...................
  #..#...................
  #..#A..................
  #..############A#######
  #..|...........@@.......
  #..#...................
  #..#...................
  #..#...................
  #..#...................
  #..#...........*.......
  #..####################
  #...%..................
  |..###################-
  #..#......A.|.A..AA...A
  #..#..%................
  #..#...................
  #..#.........|.........
  #..#####-##############
  #..#..........A........
  #..#...................
  #..#......A...........|
  #..#...................
  #..####################
  #A.#].......A..........
  #..#..........A...]....
  #..#...................
  #..#..........%..+.....

-- Skills ------------------------------------------------------------
  Sidearms      : expert
  Light weapons : basic
  Heavy weapons : untrained
  Technical     : untrained
  Medical       : untrained
  Fitness       : untrained
  Perception    : untrained

-- Ammunition --------------------------------------------------------

  9mm ammo      : 353/400
  .44 ammo      : 41/150
  M309 ammo     : 340/500
  M250 ammo     : 150/500
  60mm gren.    : 4/40
  12g. shells   : 156/200
  frag grenade  : 5/5
  inc grenade   : 0/5
  krak grenade  : 5/5

-- Kills (289) -------------------------------------------------------

  128 juveniles
  14 workers
  57 warriors
  66 hunters
  24 elites

-- Messages ----------------------------------------------------------

 You let go of your weapon and grab
 the sidearm!
 You hit the juvenile!
 You lightly hit the juvenile! The
 juvenile dies.
 You perfectly hit the elite! The
 elite shreds you!
 You perfectly hit the elite! The
 elite shreds you! You die. Press
 <Enter>...

I was low on health, but was hoping that I could kill the elite with just a few more 9mm shots instead of using up a lot more pulse rifle shots.  Unfortunately this did not happen the way I was hoping it would, as you can see. :/

Why'd I use the 9mm instead of the .44?  Simple, I was running low on .44 bullets and wanted to be sure I'd not run completely out, and I was getting annoyed at all the 9mm ammo I kept running across that was just sitting there which I had in spades (what annoys me more is that it seems as though the 9mm ammo and .44 ammo are the same color, making it impossible for me to at a glance know which is which, and making life using the .44 and trying to find more ammo for it annoying as heck).

Only one level away from level 8.. now if I can hit that area and make sure to find the Main Tower, it shouldn't be a long leap to the Queen and then to the finish line.
« Last Edit: March 20, 2007, 23:39 by BDR »
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DaEezT

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Elites are evil, they even open doors D:
My last two Scouts blew themselves up before they got near any of those elites :p
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"Morality is merely a convention with which men mutually agree to delude themselves. There are no moral facts, just preferences, and one is no better than any other."

BDR

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Seems to me that elites are the single best reason for carrying the pulse rifle around as the primary farther in the tower.  CSG's are nice when the biggest worry is a warrior or an accidentally PO'ed/attracted worker but once you start finding elites you need better penetration.

I probably should use up my grenades before my ammo next time, though... at least, if I'm not somewhere where I can't fregging see the aliens before they get in self-damaging blast range (like the Storage and Military towers >_<).
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TFoN

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I got an Elite at point-blank range with a krak grenade, after healing myself a little. Worked like a charm.

Why was I in this position in the first place, you ask? Well, the damn thing just wasn't light green enough. "Warriors usually go down a lot faster than that", I thought to myself :)
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