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Author Topic: Jupiter Hell - Status Update Oct 2015  (Read 10241 times)

Kornel Kisielewicz

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Jupiter Hell - Status Update Oct 2015
« on: October 30, 2015, 11:42 »

It has been brought to my attention that not everyone uses Facebook , so I'll repost the update here :).

Status Update October 2015: We planned on starting regular updates sooner, but the first months of stable development we decided to use the time to setup a sensible pipeline and cleanup the engine, so there was not much visual stuff to share.

Today we give you a sneak peek on the various stages of the pipeline in terms of character production, from early sketches to the result in the current alpha engine. Next month we'll hopefully share a gameplay screenshot - stay tuned!

Concept art on generic soldier look (including possessed variation).


One of the variations of the finished model in the Marmoset Viewer.


Variation testing of the finished model.


Our in-house model viewer/exporter/animation tool.


View of the model (pure variant) in in-engine (Alpha WIP).


Comments, questions, etc, welcome :)
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Kornel Kisielewicz

Tormuse

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Re: Jupiter Hell - Status Update Oct 2015
« Reply #1 on: November 01, 2015, 00:57 »

Hmm...  Er...  This may be a stupid question, but does this mean that Jupiter Hell isn't going to be a roguelike?
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Tavana

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Re: Jupiter Hell - Status Update Oct 2015
« Reply #2 on: November 01, 2015, 10:24 »

Kornel is trying to get the Guiness World Record for the roguelike with the highest demands from a video card.
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slizgi

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Re: Jupiter Hell - Status Update Oct 2015
« Reply #3 on: November 01, 2015, 11:07 »

Hmm...  Er...  This may be a stupid question, but does this mean that Jupiter Hell isn't going to be a roguelike?

This is not stupid question and don't worry, it is and will be The Roguelike in every posibble matter just in 3d and something more....
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thelaptop

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Re: Jupiter Hell - Status Update Oct 2015
« Reply #4 on: November 02, 2015, 01:54 »

Kornel is trying to get the Guiness World Record for the roguelike with the highest demands from a video card.
The sad thing is that I'm starting to feel that you're right...  >.<
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RogerN

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Re: Jupiter Hell - Status Update Oct 2015
« Reply #5 on: November 05, 2015, 20:05 »

Wow, your visuals are much more elaborate than I was expecting!  Good to hear ya'll are still working on it.  I was afraid the radio silence on the forums here meant that the project was dead.
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Kashi

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Re: Jupiter Hell - Status Update Oct 2015
« Reply #6 on: December 03, 2015, 20:03 »

Wow, your visuals are much more elaborate than I was expecting!  Good to hear ya'll are still working on it.  I was afraid the radio silence on the forums here meant that the project was dead.
"No sound made" isn't necessarily equal to "Dead signal", but I can agree with you in that is certainly reassuring the fact that the project is still ongoing.
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