It has been brought to my attention that not everyone uses Facebook , so I'll repost the
update here :).
Status Update October 2015: We planned on starting regular updates sooner, but the first months of stable development we decided to use the time to setup a sensible pipeline and cleanup the engine, so there was not much visual stuff to share.
Today we give you a sneak peek on the various stages of the pipeline in terms of character production, from early sketches to the result in the current alpha engine. Next month we'll hopefully share a gameplay screenshot - stay tuned!
Concept art on generic soldier look (including possessed variation).
![](https://dl.dropboxusercontent.com/u/4184221/cf/jh/jovisec_security_concepts.png)
One of the variations of the finished model in the Marmoset Viewer.
![](https://dl.dropboxusercontent.com/u/4184221/cf/jh/jovisec_security_enemy.png)
Variation testing of the finished model.
![](https://dl.dropboxusercontent.com/u/4184221/cf/jh/jovisec_security_enemy_variations.png)
Our in-house model viewer/exporter/animation tool.
![](https://dl.dropboxusercontent.com/u/4184221/cf/jh/jh_model_viewer_1.png)
View of the model (pure variant) in in-engine (Alpha WIP).
![](https://dl.dropboxusercontent.com/u/4184221/cf/jh/in_engine_1.png)
Comments, questions, etc, welcome :)