Other Roguelikes > AliensRL
Mortem - Arrgh!
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Anticheese:
--- Quote ----- AliensRL (DAY 7+) Post Mortem -------------------------------------
Name : Ryan
Class : Scout
Rank : Experienced
Result : Deceased
Died on : Civilian Tower, level 7
Total Experience : 6720
Experience left : 180
Game length : 77675 truns
Armor : Flak armor [2]
Sidearm : M4A3 pistol (8/12)
Primary : M41-A pulse rifle (60/60)
Medpacks: 0
-- Graveyard ---------------------------------------------------------
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...#.#.....#.#A...|....
...#.#.....#.#....#....
...#.#....%/.#....#....
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...#..........%........
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...|.#.....#...........
...#.#.....#.A....|../.
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####################
-- Skills ------------------------------------------------------------
Sidearms : expert
Light weapons : basic
Heavy weapons : untrained
Technical : untrained
Medical : basic
Fitness : basic
Perception : basic
-- Ammunition --------------------------------------------------------
9mm ammo : 187/400
.44 ammo : 84/150
M309 ammo : 60/500
M250 ammo : 150/500
60mm gren. : 20/40
12g. shells : 200/200
frag grenade : 0/5
inc grenade : 0/5
krak grenade : 1/5
-- Kills (285) -------------------------------------------------------
137 juveniles
17 workers
54 warriors
68 hunters
9 elites
-- Messages ----------------------------------------------------------
shreds you!
You perfectly hit the hunter! The
hunter dies.
Suicide? Too easy...
You reload your weapon.
You hit the warrior! The warrior
shreds you!
You heavily hit the warrior! The
warrior shreds you! You die. Press
<Enter>...
--- End quote ---
Sometimes I think that hunters were put in this game to spawn excessively in corridors and eat players.
Damn.
BDR:
So spend a little more time in the Storage/Military towers and go through rooms if/when you start running into excess numbers of hunters. I also find my Crawl melee experience helps a lot in decreasing damage (doorways/corridors = one enemy at a time).
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