Other Roguelikes > AliensRL

Bugs, Chages & New Features

(1/4) > >>

DaEezT:
There are two typos in the outro. The two "it's" in the last sentence should be "its". (my bad)

The out-of-view tiles in the medical tower are normal '#'. I dunno if this is intended but the bloody walls change to : when out-of-view. That's sorta confusing and inconstant.

The floors that mark the transition between two towers should be of the same color as the tower they are leading to. Currently, the transition tiles in the medical tower are of the same color as the regular tiles.

The MP5 needs some love. I'm unsure about what to do. Quickest fix would be to buff the clip size to 30. Right now, it's only good for 3 attacks, while the shotty can attack 5 times.
Another possibility would be to reduce the bursts to 3 rounds and make it a 15 or 30 round clip. But I'm not really sure what would be best.

The pulse rifle stands out quite a bit. 60 round clip means 12 attacks between reloads. In addition its ammo is H, which is a sharp contrast two the other L weapons you have for the primary slot. Maybe make it 50 round clip and M, but that would be a double nerf :/
Then again, it would make the heavy weapon slot all the more interesting. Not really sure tho.

IMO, the grenade info could be better. Currently it's like this:
+------- Civilian Tower, level 1 ----------------------------------------------\
|    :    :          :                 |                                       |
|    :    :          :                 | DaEezT, Private Marine                |
|    :    :          :                 |                                       |
|    |    :          :                 | Health : #################### 99 / 99 |
|:::::-::::::::-::::::                 | Ammo   : ##########----------200 /400 |
|   :     :          :                 |                                       |
|   :     :          :                 |                                       |
|   |     :          :                 |                                       |
|   :     :          :                 | Sidearm : M4A3 pistol (12/12)         |
|   :     :          :                 | Primary : MP5 submachine gun (18/18)  |
|::::::::#############                 | Heavy   :                             |
|        ...........@#                 | Grenades: 3Frg/1 0Inc/2 1Krak/3       |
|        ...........##                 |                                       |
|::::::::###########::                 |                                       |
|     :    :    :    :                 | Medpacks: 6                           |
|     :    :    :    :                 |---------------------------------------|
|     :    :    :    :                 |                                       |
|     :    :    :    :                 |                                       |
|     :    :    :    :                 |                                       |
|     :    :    :    :                 |                                       |
|     :    :    :    :                 | Nash is dead. Head to the top of the  |
|     :    :    :    :                 | Main Tower to kill the alien queen.   |
|     :    |    :    :                 | Good Luck.                            |
\------------------------------------------------------------------------------+

Imo, it would look better like this:
+------- Civilian Tower, level 1 ----------------------------------------------\
|    :    :          :                 |                                       |
|    :    :          :                 | DaEezT, Private Marine                |
|    :    :          :                 |                                       |
|    |    :          :                 | Health : #################### 99 / 99 |
|:::::-::::::::-::::::                 | Ammo   : ##########----------200 /400 |
|   :     :          :                 |                                       |
|   :     :          :                 |                                       |
|   |     :          :                 |                                       |
|   :     :          :                 | Sidearm : M4A3 pistol (12/12)         |
|   :     :          :                 | Primary : MP5 submachine gun (18/18)  |
|::::::::#############                 | Heavy   :                             |
|        ...........@#                 | Grenades: 1.Frg(5) 2.Inc(5) 3.Krak(5) |
|        ...........##                 |                                       |
|::::::::###########::                 |                                       |
|     :    :    :    :                 | Medpacks: 6                           |
|     :    :    :    :                 |---------------------------------------|
|     :    :    :    :                 |                                       |
|     :    :    :    :                 |                                       |
|     :    :    :    :                 |                                       |
|     :    :    :    :                 |                                       |
|     :    :    :    :                 | Nash is dead. Head to the top of the  |
|     :    :    :    :                 | Main Tower to kill the alien queen.   |
|     :    |    :    :                 | Good Luck.                            |
\------------------------------------------------------------------------------+
My reason is consistency with the other weapon entries. They all go:
Shortcut - Name - Ammo in brackets


I know I already posted this in the internal topics, but I still think the wording in the class selection screen is not perfect.
+----------------------- Character Class -----------------------\
|                |                                              |
| Marine         |  The backbone of the Colonial Marines. You   |
| HW Specialist  |  are trained in the use of everything that   |
| Scout          |  can hurt other living things and don't      |
| Medic          |  mind doing just that. As a typical grunt,   |
| Technician     |  you don't really think much, instead        |
|                |  relying on your weapons to keep you alive.  |
|                |                                              |
|                |                                              |
|                |----------- Skill cost modification ----------|
|                |                                              |
|                |  Sidearms      : +10%  Medical       : -10%  |
|                |  Light weapons : +10%  Fitness       : -10%  |
|                |  Heavy weapons : +10%  Perception    : -10%  |
|                |  Technical     : -10%                        |
|                |                                              |
\---------------------------------------------------------------+
"Skill cost modification" +10% = more expensive?
It isn't, I know, but it sorta bugs me none the less :p

Blade:
Haven't noone noticed that at the beginning of the game marine spawns in the wall? It is clearly visible on DaEezT's screenshots.

Malek Deneith:

--- Quote from: DaEezT on March 21, 2007, 13:31 ---Another possibility would be to reduce the bursts to 3 rounds and make it a 15 or 30 round clip. But I'm not really sure what would be best.
--- End quote ---
NO, no, NO, no... this wouldn't be a fix but a player killer - currently it takes 2 to 3 bursts usually to kill alien, unless they get very close - 3 round burst would make waste more time on single alien.


--- Quote from: DaEezT on March 21, 2007, 13:31 ---The pulse rifle stands out quite a bit. 60 round clip means 12 attacks between reloads. In addition its ammo is H, which is a sharp contrast two the other L weapons you have for the primary slot. Maybe make it 50 round clip and M, but that would be a double nerf :/
Then again, it would make the heavy weapon slot all the more interesting. Not really sure tho.
--- End quote ---
I don't feel good about nerfing Pulse Rifle down to M type of damage. I didn't play too much for now since my computer power unit is slowly dying, so I get random resets often, but in those few games I found ONE heavy weapon (namely RPG in the first full release) despite extensive searching of military tower - pulse rifle was my only semi-relaiant way of dealing with elites.

Oh and one more thing - what happened to the idea of ammo beeing actually in "clips" as opposed of singular bullets... I recall it was planned to be clips, but in the final game we ended up with ammo counted singularily.

TFoN:
9mm ammo's wasted if you pick it up while at max capacity. In other words, it doesn't stop 'g'etting when full, but it doesn't breach 400 either.

Also, there's a general case of ammo waste if you're near max capacity for an ammo type and then 'g'et more - it fills up to the maximum, and the excess is wasted.


--- Quote ---NO, no, NO, no... this wouldn't be a fix but a player killer - currently it takes 2 to 3 bursts usually to kill alien, unless they get very close - 3 round burst would make waste more time on single alien.
--- End quote ---
Not if time cost is also lowered accordingly, in which case I think this is just the thing to do. It'll also take care of ammo waste. The only thing to watch out for here, then, is that it doesn't become obviously superior to the pistol. Since it doesn't seem to be as accurate, though, I'm not too worried.

Regarding clips, that'd be nice and it'll make sense, but would reloading before emptying the current magazine waste the leftover ammo?

zaimoni:
Not just 9mm...all types are wasted (picked up, but will not breach maximum).

Yet another excuse to micromanage.

Navigation

[0] Message Index

[#] Next page

Go to full version