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Hunter's Moon RPG - Work in progress

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I deliberately left things a little vague. The Traits are indeed inspired by Fallen London. I specifically wanted something other than the standard STR-DEX-etc. I'll just let the titles speak for themselves, they should give you enough to go on.

For Skills, if you feel comfortable with the Fallout set, by all means. Like I said, I'd like you to have a go at these without any bias on my part. There probably are right and wrong choices, but for now, that doesn't matter. Besides, I believe all three of you capable enough not to make any outright stupid choices.

As for the scale in comparison to human ability, you're a step ahead of me here. I've crunched some numbers on the system I'm proposing, but this is the first time it'll actually be put into practice. There will be guidelines like you suggest in the future, but it's too early to say right now.

Tommy Jenkins
Tommy was an orphan: he never knew his parents, but was told his mum was a 'courtesan', and his pop a client. He grew up on the streets, never interested in staying in an orphanage. Tommy always figured he was too clever to get stuck in the system. He survived by being quick-fingered, silver-tongued, and ready for anything, or at least he liked to think he was. But people give kids some slack, and Tommy was starting to realize he wasn't really much of a kid anymore- if his count was right, he must be at least 15 years old by now. People were starting to take him seriously, and he wasn't sure he was ready for that.

Ruthless 1
Cunning 1
Nimble 2
Slick 2

Stealth 1
Sleight of Hand 1
Lying 1
Persuasion 1
Athletics 1

(I'm really not sure what the differences between the traits are. I was going for less mean-spirited, so ruthless seemed less important, but if that's more of a mechanical thing than a reflection of the character's personality, I suppose it could apply. Also unsure if cunning or slick was the way to go, but I'm sure it'll be fine anyway. Hope this is enough to get started, lemme know if I missed anything.)

Looking good! Judging by your story, an increase in Nimble and Slick seem the best way to go. As for Skills, time will tell. Your choices are clear enough though.

Just for clarity's sake, can you define the traits.   I'd hate to create a character based on assumptions only to find out later that I had misunderstood.

ZicherCZ,  I sent you and LuckyDee a PM about doing a crossover between our character's backgrounds.  I checked for a copy to go into my inbox but that didn't happen so I want to make sure you received the message.  I'm not pushing but I've had a number of difficulties with this site so I just double checking.



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