DRL > Post Mortem
[U/YaVP/YaCO/YaFW] Ammochain UV-Max (+Video)
papilio:
Video : https://www.youtube.com/watch?v=2HaxA8DnQcA&feature=youtu.be
"UV-Max" : Fully win the game in Ultra-Violence with 100% kills as a conqueror
After a bunch of failed trials to Bullet Dance UV-Max, I concluded that there are some master traits
of which are impossible to get UV-max, as clearing Unholy Cathedral without Berserk requires HR2+ and Fin1+.
So I gave up the original UV-Max project;
Now my upcoming UV-Max project will contain only possible master traits UV-max run.
Anyway, Ammochain is an extremely powerful build yet.
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DoomRL (0.9.9.7) roguelike post-mortem character dump
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d, level 16 Arch-Vile Chaos Mjr General Marine,
nuked the Mastermind at the Hell Fortress.
He survived 166017 turns and scored 418915 points.
He played for 1 hour, 52 minutes and 5 seconds.
He was a man of Ultra-Violence!
He killed 1231 out of 1231 hellspawn. (100%)
This ass-kicking marine killed all of them!
-- Special levels --------------------------------------------
Levels generated : 11
Levels visited : 11
Levels completed : 11
-- Awards ----------------------------------------------------
Medal of Prejudice
UAC Star (silver cluster)
Aurora Medallion
Conqueror Badge
Grim Reaper's Badge
Hell Armorer Badge
Hell Champion Medal
-- Graveyard -------------------------------------------------
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-- Statistics ------------------------------------------------
Health 95/60 Experience 126955/16
ToHit Ranged +0 ToHit Melee +0 ToDmg Ranged +3 ToDmg Melee +3
-- Traits ----------------------------------------------------
Class : Marine
Finesse (Level 2)
Hellrunner (Level 3)
Son of a bitch (Level 3)
Reloader (Level 2)
Dodgemaster (Level 1)
Whizkid (Level 2)
Triggerhappy (Level 2)
Ammochain (Level 1)
Rel->Rel->SoB->SoB->TH->TH->MAc->Fin->Fin->WK->WK->HR->HR->DM->HR->SoB->
-- Equipment -------------------------------------------------
[a] [ Armor ] red armor [6] (AOP)
[b] [ Weapon ] laser rifle (1d7)x5 [29/40] (T1)
[c] [ Boots ] cerberus protective boots [0/0] (100%) (A)
[d] [ Prepared ] BFG 9000 (11d6) [169/169] (B2P1T2)
-- Inventory -------------------------------------------------
[a] hyperblaster (2d4)x3 [40/40] (T1)
[b] Trigun (3d6) [6/6]
[c] Angelic Armor [7/7] (100%)
[d] Azrael's Scythe (9d9)
[e] shotgun shell (x70)
[f] power cell (x70)
[g] power cell (x70)
[h] power cell (x70)
[i] power cell (x70)
[j] power cell (x70)
[k] power cell (x70)
[l] power cell (x70)
[m] large med-pack
[n] large med-pack
[o] large med-pack
[p] large med-pack
[q] homing phase device
[r] power battery (x120)
[s] power battery (x120)
[t] power battery (x120)
-- Resistances -----------------------------------------------
Acid - internal 0% torso 0% feet 100%
Fire - internal 0% torso 25% feet 100%
-- Kills -----------------------------------------------------
115 former humans
78 former sergeants
54 former captains
145 imps
102 demons
337 lost souls
54 cacodemons
45 hell knights
74 barons of hell
35 arachnotrons
14 former commandos
40 pain elementals
33 revenants
28 mancubi
40 arch-viles
2 nightmare imps
6 nightmare cacodemons
7 elite former humans
5 elite former sergeants
5 elite former captains
2 elite former commandos
2 bruiser brothers
1 shambler
1 lava elemental
1 agony elemental
1 Angel of Death
1 Cyberdemon
1 Spider Mastermind
1 John Carmack
1 Arena Master
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 2 he entered Hell's Arena.
He left the Arena as a champion!
On level 5 he stormed the Chained Court.
On level 5 he found the Arena Master's Staff!
He defeated the Hell Arena Master!
On level 7 he marched into the Military Base.
On level 7 he assembled a tactical shotgun!
He purified his fellow comrades.
On level 8 he encountered the Phobos Anomaly.
On level 9 he ran for his life from acid!
On level 9 he entered Hell's Armory.
He destroyed the evil within and reaped the rewards!
Level 10 was a hard nut to crack!
Level 11 was a hard nut to crack!
On level 11 he witnessed the Wall.
He massacred the evil behind the Wall!
On level 12 he romped upon the Abyssal Plains.
On level 12 he assembled a hyperblaster!
On level 12 he assembled a cerberus boots!
He slaughtered the beasts living there.
Level 14 was a hard nut to crack!
On level 14 he ventured into the Spider's Lair.
He cleared the Lair, kickin' serious spider ass!
On level 16 he found the Tower of Babel!
On level 17 he found the Subtle Knife!
On level 17 he invaded the Unholy Cathedral!
On level 17 he found the Azrael's Scythe!
He then destroyed the Unholy Cathedral!
On level 19 he found the Acid Spitter!
On level 19 he entered the Vaults.
On level 19 he found the Trigun!
He cracked the Vaults and cleared them out!
On level 20 he was foolish enough to enter Limbo!
On level 20 he found the Angelic Armor!
He managed to clear Limbo from evil!
Level 22 was a hard nut to crack!
On level 22 he entered the Lava Pits.
He managed to clear the Lava Pits completely!
Then at last he found Dis!
He overloaded a nuclear BFG 9000 on level 24!
He defeated the Mastermind and found the TRUE EVIL!
Then finally in Hell itself, he killed the final EVIL.
-- Messages --------------------------------------------------
missile hits John Carmack. The missile hits John Carmack.
Chain fire ( full ) -- Choose target or abort...
You see : John Carmack (mortally wounded) | floor | [ m ]ore
The missile hits John Carmack. The missile hits John Carmack. The missile
hits John Carmack. The missile hits John Carmack. The missile hits John
Carmack. The missile hits John Carmack. The missile hits John Carmack. The
missile hits John Carmack. The missile hits John Carmack. You are hit!
Unknown command. Press "?" for help.
You dodge! Boom!
You dodge!
Chain fire ( initial ) -- Choose target or abort...
You see : John Carmack (almost dead) | floor | [ m ]ore
The missile hits John Carmack. The missile hits John Carmack. The missile
hits John Carmack. John Carmack dies. Congratulations! You defeated John
Carmack! Press <Enter>...
You feel relatively safe now.
-- General ---------------------------------------------------
33 brave souls have ventured into Phobos:
33 souls destroyed the Mastermind...
1 sacrificed itself for the good of mankind.
23 killed the bitch and survived.
9 showed that it can outsmart Hell itself.
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--- End code ---
thelaptop:
You are a machine man...
I hope KK creates enough tough challenges for JH so that you will never get bored with playing that. >.<
Evilpotatoe:
Nice job.
2 hours is quite fast, even with unlimited ammo.
--- Quote ---After a bunch of failed trials to Bullet Dance UV-Max, I concluded that there are some master traits
of which are impossible to get UV-max, as clearing Unholy Cathedral without Berserk requires HR2+ and Fin1+.
--- End quote ---
While Bullet dance looks terrible, nothing is impossible !
Aren't Tac boots (A) + some good (read "fast") armor enough for the cathedral ? (else, nuking it is a good alternative :D)
Speaking of nukes, I wonder where you spent that early nuke you found in your MAc run. (Didn't watch after Hell's armory, except for the a quick cathedral check)
Is it a question of "fair play" with monsters ? Or did you want the scythe ?
@Hell's armory : Too bad you don't try to get the key :( it's worth it !
also, looks like you don't use the wait command when waiting for an enemy to come (run in direction '5')
Best used tweaking the config.lua file :
-- Defines the maximum repeat for the run command when waiting.
MaxWait = 10000
it saves some time, so maybe you should consider using it.
papilio:
Preparing enough speed to clear UC with MBD requires a lot of luck.
The only possible itemset would be chainsaw(T) + tactical armor(A) + tactical boots(A). (0.6s/mov w/o HR, 0.65s/atk w/ Fin2)
After MBD, you get WK2 at least lv11, and tactical armor/boots must be built afterwards,
so you must hold (at least 4) A-modpacks for very long period of time,
making inventory management disastrously difficult.
Nuking would be a cool alternative, but it also requires a lot of luck.
(you must find a T-bomb and inv glove nearby the entry to UC)
@What did you mean to get the 'key' in Hell's armory?
Opening the hatch and kill shambler? I thought I did that in the run.
Evilpotatoe:
IIRC, you don't need the globe to nuke the level.
just enter, drop the nuke, say goodbye, ???, and profit :)
HA key is damageless Armory. It gives you a 2nd rare mod, which IIRC, is always a nano (alias imbalanced cheat-like free ammochain which doesn't even block EE xD)
See demo here https://www.youtube.com/watch?v=LnbkqBaxVA4 It also demonstrates the efficiency of waiting :)
btw, I forgot how getting masteries can delay WK... one of the reasons why I don't get them anymore, I guess.
just find a nuke (or nuke weapon), or Malek's / phaseshift stuff then !
I'd gladly try the challenge myself but... something tells me i'll hate BD too much and get pissed off
adding TH to weapons which you already spend your time reloading looks like a "weird" buff to me ^^
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