Other Roguelikes > AliensRL
YAVP
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zaimoni:
Ignoring the games I spent figuring out how to get grenades reasonably working, this is my eighth game on AliensRL Day 7 ++, and the fourth total replay in my current collection.
--- Code: ----- AliensRL (DAY 7++) Post Mortem ------------------------------------
Name : Rashak
Class : Marine
Rank : Veteran
Result : Killed the alien Queen and escaped
Total Experience : 10680
Experience left : 1660
Game length : 129178 truns
Armor : Gyro-stabilizer [0]
Sidearm : M4A3 pistol (12/12)
Primary : M41-A pulse rifle (60/60)
Heavy : M56 smartgun (50/50)
Medpacks: 9
-- Graveyard ---------------------------------------------------------
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#####.....#..#....#....
....#..A..#..#....#A...
....#.....#..|....#....
.A..#.....#..#....#....
.*..#.....#..#....#####
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........A.#..#....#....
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########### ##########
-- Skills ------------------------------------------------------------
Sidearms : advanced
Light weapons : basic
Heavy weapons : advanced
Technical : advanced
Medical : basic
Fitness : basic
Perception : basic
-- Ammunition --------------------------------------------------------
9mm ammo : 220/400
.44 ammo : 0/150
M309 ammo : 205/500
M250 ammo : 115/500
60mm gren. : 0/40
12g. shells : 152/200
frag grenade : 5/5
inc grenade : 0/5
krak grenade : 0/5
-- Kills (688) -------------------------------------------------------
286 juveniles
6 workers
144 warriors
199 hunters
52 elites
1 queen
-- Messages ----------------------------------------------------------
The warrior shreds you! The warrior
shreds you!
You lightly hit the warrior! You
heavily hit the warrior! The warrior
dies.
You reload your weapon.
You use a medpack. You feel much
better!
You enter the corridor. Entering
Civilian Tower, level 1...
--- End code ---
Only one all: "loot all" in Military Tower 1-5. I then decided I had enough hardware to take on the Queen and get out.
Kornel Kisielewicz:
Congratulations, first AlienRL Victory Post :D.
Just wondering -- you don't think the Medical skill as useful?
zaimoni:
My opinion of Medical has improved (this is the first game I actually bought a level of it), I probably would get it earlier in future games. Even with Medical unskilled, I find that medkits dropping below 5 is generally a symptom of bad strategy.
Starting skills were: Sidearms, Fitness, Perception (the last two to get grenades usable). Another character template may be defensible.
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