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Author Topic: Skill review  (Read 3752 times)

zaimoni

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Skill review
« on: March 27, 2007, 09:26 »

Thinking through things (and reviewing the replays)
* The priority of Technical should go up as more features are added that use it.  That said, at the current stage of development it does seem that Medical/basic is worth more than Technical/basic; unlike Fitness, the speed bonus from Technical doesn't help much in normal combat.
* The difference in effectiveness between Sidearms/advanced and Sidearms/expert is disproportionate, compared to the other two weapon skills.  This is visible for both the Colt .44 and the M4A3.  This may be balanced out by the possibility to get multiple kills in one attack for the heavy weapons, and the combat shotgun.
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BDR

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Re: Skill review
« Reply #1 on: March 27, 2007, 14:25 »

We definitely need multiple enemy hits for the primary weapons; it really sucks to kill one enemy and not hit the one behind it just because you weren't aiming at it.  Being able to kill the elite before you kill the juvenile just in front of it doesn't IMO make up for that, nor does it really make a lot of sense to be able to do so.
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zaimoni

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Re: Skill review
« Reply #2 on: March 27, 2007, 14:42 »

Eh...burst fire weapons are capable of hitting multiple aliens in general, it just is that the heavy ones are the only ones that have a reasonable chance of getting multiple kills in one burst.  I have been annoyed more than once when a stray round from a burst hit a worker.

(Of course, even the pulse rifle has a decent chance of multiple kills if the low-grade targets were softened up by a frag grenade).

And I don't have much problem with the example you mentioned -- if anything, it's an abuse when the juvenile is blocking a doorway.
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DaEezT

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Re: Skill review
« Reply #3 on: March 28, 2007, 00:04 »

* The priority of Technical should go up as more features are added that use it.  That said, at the current stage of development it does seem that Medical/basic is worth more than Technical/basic; unlike Fitness, the speed bonus from Technical doesn't help much in normal combat.
The current bonus from the technical skill is just for show, it's a quick fix so it does at least something. The reload bonus will be removed from the skill once terminal/hacking/etc system has been implemented, which probably won't be anytime soon ;)
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"Morality is merely a convention with which men mutually agree to delude themselves. There are no moral facts, just preferences, and one is no better than any other."

Kornel Kisielewicz

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Re: Skill review
« Reply #4 on: March 28, 2007, 08:00 »

Why not anytime soon? AliensRL seems to be gaining popularity :). There was even a 10$ donation for it, so I consider it in my schedule :D (for example there were no dedicated DiabloRL or Berserk donations).
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at your service,
Kornel Kisielewicz
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