DRL > Requests For Features

Comments from a New Player

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Kornel Kisielewicz:
Derek, cool to see that you're still here despite being a celebrity now :).

Yes, I do, as I told you before the plan now is:
1) release the next public release of DoomRL
2) implement graphics in Berserk! (and possibly release it if the tileset will be complete ;>)
3) implement graphics in DoomRL

Derek:

--- Quote from: Kornel Kisielewicz on March 28, 2007, 15:18 ---Derek, cool to see that you're still here despite being a celebrity now :).

Yes, I do, as I told you before the plan now is:
1) release the next public release of DoomRL
2) implement graphics in Berserk! (and possibly release it if the tileset will be complete ;>)
3) implement graphics in DoomRL

--- End quote ---

Haha, I don't know about being a celebrity.  But even if I were on the cover of PC Gamer, I would still have great interest in this project. ;)

1) Yay!
2) Of course the tileset will be complete.  Just send me your instructions when you're ready. :D
3) Double yay!

RoneKyakone:

--- Quote from: Kornel Kisielewicz on March 28, 2007, 13:51 ---
--- Quote from: RoneKyakone on March 27, 2007, 12:56 ----Enemy projectiles destroy walls?  Barrels and rockets I can live with, but little fireballs seem silly destroying chunks of the walls big enough for a human to step through.

--- End quote ---
This is... DoomRLish. And people usually like it.
--- End quote ---
Fair enough.


--- Quote from: Kornel Kisielewicz on March 28, 2007, 13:51 ---Music will be revised. Also I will probably use the MP3 bindings for Classic Doom 3 as default. They kick ass!

--- End quote ---
Meaning the midis will still be in the game, just not on by default?  I prefer midis, probably just because of nostalgia.


--- Quote from: Kornel Kisielewicz on March 28, 2007, 13:51 ---
--- Quote from: RoneKyakone on March 27, 2007, 12:56 ----Are there any plans for new enemies?...

--- End quote ---
Maybe. But I'm really careful here, we don't want to do a everything-and-the-kitchen-sink kind of game :P.

--- End quote ---
I agree completely.


--- Quote from: Kornel Kisielewicz on March 28, 2007, 13:51 ---As for your second post -- yes, all that will be handled once I get my hands on the dungen again xD

--- End quote ---
Awesome.

Thanks for the responses.

Unkillable Cat:
Hey there. I thought it would be better to recycle an old thread than to start a new one. I have a couple of questions and comments on the latest version of DoomRL.

# Are there any plans to include the Spider Mastermind and the Spectre (stealth demon)?

# Now that monsters can react to your presence when outside your LOS, how about nerfing them down? 9 times out of 10 I get killed by a monster I cannot see, but obviously can see me because it just fired at me. I hear that there is a 50% chance for a shot you fire outside your LOS will miss, regardless of everything else. Is this implemented for the monsters as well? If not, it should.

# Restricting weapon mods only to advanced weapons is, IMO, not practical. You can't count 100% on getting an advanced weapon of any kind (even though they're found in some of the named levels) except in one of the Challenges, so what use are they? A suggestion would be to allow a single mod on standard weapons, and more on the advanced types.

# Dual-wielding combat knives. I'd love to see this implemented in some way.

# Now that DoomRL includes Arachnotrons, hasn't the Former Human Commando become redundant? I like him, but he's just an Arachnotron with fewer legs. Maybe he should be changed somehow?

Picklish:
Responses from a slightly less new player:


--- Quote from: Unkillable Cat on May 13, 2007, 07:19 ---# Now that monsters can react to your presence when outside your LOS, how about nerfing them down? 9 times out of 10 I get killed by a monster I cannot see, but obviously can see me because it just fired at me. I hear that there is a 50% chance for a shot you fire outside your LOS will miss, regardless of everything else. Is this implemented for the monsters as well? If not, it should.
--- End quote ---

Please somebody else correct me if I'm wrong here, but I was under the impression that the only monster with a larger LOS than the player's default is the Cyberdemon.  I think the only time you can get hit by a monster that you never see is if you take a step, the monster attacks, and you get knocked back.

However, there is a known bug on the arena level where there's an extra, invisible copy of yourself in the center of the map and if a monster can see that, then it will shoot at the real you, even the monster is well out of your LOS.  I know I've been killed by that three or four times now and run into it as well, nearly killing myself with the chainsaw.


--- Quote from: Unkillable Cat on May 13, 2007, 07:19 ---# Restricting weapon mods only to advanced weapons is, IMO, not practical.
--- End quote ---

Personally speaking, I wouldn't mind seeing the ability to at least put one mod on "basic" weapons with maybe one extra per level of Whizkid.


--- Quote from: Unkillable Cat on May 13, 2007, 07:19 ---# Now that DoomRL includes Arachnotrons, hasn't the Former Human Commando become redundant? I like him, but he's just an Arachnotron with fewer legs.
--- End quote ---

...and fewer hit points, the ability to open doors, and an even worse melee attack.  Also, you get a plasma rifle back when you kill one.  Sure, their attack is similar and in both cases it's ideal to be in melee range (or out of LOS), but in my opinion, they're different enough.

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