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Author Topic: A little tweaking of The Wall/Containment Area  (Read 932 times)

BaronVonMurderkill

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A little tweaking of The Wall/Containment Area
« on: August 02, 2016, 03:12 »

Once I used a phase device to get behind the wall as an Angel Of Marksmanship and stuck there. It was quite amusing experience. :)
There are teleports in the central room of Vaults, for those who use phase devices to get inside. Maybe a similar way to return without explosives can also be added to The Wall and Containment Area?
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Tormuse

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Re: A little tweaking of The Wall/Containment Area
« Reply #1 on: August 02, 2016, 19:18 »

A while back, someone suggested that the Wall should collapse after you kill all the enemies on the other side of it.  I don't know how popular that idea was.
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Kornel Kisielewicz

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Re: A little tweaking of The Wall/Containment Area
« Reply #2 on: August 03, 2016, 18:26 »

I'm kinda divided on this, because I didn't want to make the phase device solution an easy way out (AFAIR some challenges ratings are based around that fact). Anyone else?
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BaronVonMurderkill

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Re: A little tweaking of The Wall/Containment Area
« Reply #3 on: August 05, 2016, 10:58 »

Well, it's not a very easy way, teleporting into the middle of Barons Of Hell mob may be quite FUN. In Dwarf Fortress sense of the term. Also, it's luck based anyway.
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emulord

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Re: A little tweaking of The Wall/Containment Area
« Reply #4 on: August 05, 2016, 11:13 »

Softlocks are bad for game design tho. Sure you'll PROBABLY die if you do this, but thats part of the !!fun!!
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