DRL > Bug Reports

Chainsword is a blunt weapon!

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LuckyDee:
Close.

Malek Deneith:
To give a serious answer though, Chainsword being an assembly probably inherits Ccombat Knife's sounds. This means you *can* change the sound used to something more fitting (if you can find a fitting sound file that is), but then you'd have the Combat Knife sounding like a Chainsword.

The Good Rogue:

--- Quote from: Malek Deneith on September 11, 2016, 03:28 ---To give a serious answer though, Chainsword being an assembly probably inherits Ccombat Knife's sounds. This means you *can* change the sound used to something more fitting (if you can find a fitting sound file that is), but then you'd have the Combat Knife sounding like a Chainsword.

--- End quote ---

I think I get it. Fixing the issue would require the Chainsword to have a different item category. But then, it would no longer count as a knife for the purpose of knife challenges/unlockables/traits/whatnot. Looks tricky.

Malek Deneith:
Not as much item category as create a new item with new ID. Coding in for knife challenges etc. to allow Chainsword would probably be trivial in itself, but the game would need to actually remove the knife you have from inventory and give you a (new item) Chainsword in it's place. As opposed to renaming your knife to Chainsword and changing it's stats which is, as far as I understand, what happens now.

Either way too much work just for one assembly.

The Good Rogue:
Oh well. Looks like I'm going to have to put up with my knives sounding like chainsaws from now on.

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