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Jupiter Hell - Dev Talk #1 - Physics, part 1

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Kornel Kisielewicz:
We'd like to invite you, to what we hope will become a regular feature on the Jupiter Hell website - a series of behind the scenes articles about the game's development!


The first Dev Talk is an overview of our currently ongoing implementation of physics and how it relates to the turn-based roguelike we're creating.

Feel free to ask questions, and tell us if you enjoy such content? Do you want more such technical rants? Should they delve deeper into technical aspects, or should they be more of a feature discussion and rant for everyone to enjoy?

Moonshine Fox:
That was an awesome read. I do follow your Twitter ramblings, so most of this was already known to me, but it's interesting reading about your thoughts, plans and goals for different parts of the game and engine. I think you kept a very good level. It was enough to get me interested, but not technical enough to make me go cross-eyed. I say you were spot on.

Kornel Kisielewicz:
Thanks! We'll keep it up then :)

More technical details, more features, more everything!
An enjoyable read, good work, keep it up :)

Kornel Kisielewicz:
Will do!


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