General > Announcements
Jupiter Hell - Dev Talk #1 - Physics, part 1
Sereg:
This all looks quite excellent so far - keep up the good work. Just one question, though:
When can we expect the Kickstarter?
Sereg:
No worries, it's our secret.
Hamster:
*listens closely, takes notes, prepares credit card*
Tavana:
Obviously full destruction is ideal, but I agree with the stretch goal idea for it. The procedurally generated deaths based on current pose certainly has a lot of possibilities - especially in a world where time might pass for those monsters between your firing and the rocket/shell/bullet hitting them. Will you also procedurally generate some aspects of their movements to keep things completely fresh?
The UED boxes are a nice touch. :P
Thanks for the update! It's nice to know that you're not building the entire engine. :D
thelaptop:
But all I want is just high FPS text mode...
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