Thanks, ZicherCZ! :) I had to install the latest Java version and ignore all the warnings that Windows XP doesn't support it, but I got the game working. :)
First impressions... I know you said that the graphics are just placeholders for now, but I grew up with 80's video games, so I rather like the retro look. :D (Music gets a tad repetitive, though) :| Gameplay works well as a top-down shoot-em-up; the player viewpoint working by line-of-sight works well for keeping things tense and interesting and I like the way the AI hunts, tracking your last known location when they lose sight of you. The "insane" difficulty level provides a good challenge. (I haven't tried the lower difficulties yet, so I can't comment on them) ;)
On the downside, I think the game really needs you to be able to redefine the keys, or at least have a key selection that fits the playstyle better. Since the whole thing is played in realtime and doesn't pause for looking at inventory or stats, it's deadly to have to look down at what keys you're pressing and/or move your hands around. When I'm playing any kind of realtime game, I want all the keys I use to be reachable from where I place my hands. Add to that the fact that the inventory screen is a bit finnicky, (it took me some time to figure out how to change weapons; it seems like a bit of a nuisance to have to go into the inventory and manually put it into your equipment slot before the game will let you switch to it, although I guess that's to make the juggler ability more worthwhile, so maybe I just need to play some more to see how it all fits together) and I find myself having to hunt for keys for unloading weapons and/or dropping excess equipment which leads me to my least favourite way to die, inventory management. :P
So yeah, it's a solidly put together game and I'd like to see more of it, (and play some more) :) but personally, I think you should make it a priority to be able to remap the keys, because I'm finding the current keys make gameplay rather frustrating. (I mean that in the nicest way possible) :)
EDIT: Oh yeah, one more thing: It would be nice if, when you find a chest, there was a button you could push to automatically take everything out of it. Having to click on each item individually seems unnecessary. (Of course, again, that could just be because I haven't gotten very far; I might just need to play more) :)