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Author Topic: Angel of Death speed randomized?  (Read 5396 times)

Sylph

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Angel of Death speed randomized?
« on: October 23, 2016, 23:03 »

Hi folks!
Was the angel of death's speed set to some random value in a recent version?
I just downloaded doomrl for a bash, got tot he cathedral, and lost all my large medkits before running out of the level without conquerer (which led to me quitting).

It seemed sometimes I could move 4 times before he stopped, other times 6, other times 11... Sometimes he'd move twice in the time I only moved once... It was really weird...?

Has this been changed recently?
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thelaptop

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Re: Angel of Death speed randomized?
« Reply #1 on: October 24, 2016, 23:27 »

Has this been changed recently?

I've looked at the source, doesn't look like anything has been changed about the move speed of the Angel of Death since 2012-11-28, at least from the data file perspective.

I'd source dive into the Pascal code if need be, but I think any code there is likely to affect everything else instead of only just the Angel of Death.
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2birds1stone

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Re: Angel of Death speed randomized?
« Reply #2 on: October 26, 2016, 07:58 »

I thought this was a balance suggestion based on thread title.

Randomising Angel movespeed on spawn with an upper range slightly faster than HR2 Fin2 lets you kite would make cheese strats much less appealing.
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Tormuse

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Re: Angel of Death speed randomized?
« Reply #3 on: October 26, 2016, 12:07 »

My guess is that your movespeed was a really weird number with lots of decimals and the variance in number of moves the AoD got was due to which way the game engine rounded off the numbers.  And depending on the attack speed of your Chainsaw, that might throw off those numbers even more, giving a wildly unpredictable movement pattern.  Do you happen to remember your movespeed and attack speed?

I've outspeeded the AoD a few times and I've had that same experience.  That's why, every time I try that strategy, I run a few laps around the Cathedral first to observe the AoD's movement patterns and see how long it takes for it to repeat.  Sometimes, it goes a while before it does and then after I chainsaw it, it changes to a new movement pattern.  Outspeeding the AoD is a strategy that needs a loooooot of patience.  :)

tl;dr:  I don't believe the AoD speed was changed.  I think it's just wonky game engine effects.
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Apostle Chaos Lt. General (0.9.9.7)
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emulord

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Re: Angel of Death speed randomized?
« Reply #4 on: October 26, 2016, 12:20 »

Isn't the strategy to throw a knife at it and lap it 200 times to pick up the knife? :P More mindless but safer.
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Tormuse

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Re: Angel of Death speed randomized?
« Reply #5 on: October 26, 2016, 14:01 »

Isn't the strategy to throw a knife at it and lap it 200 times to pick up the knife? :P More mindless but safer.

True.  Of course, that also requires a loooooot of patience.  :D

I thought this was a balance suggestion based on thread title.

Don't give thelaptop any ideas.  :P
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Apostle Chaos Lt. General (0.9.9.7)
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thelaptop

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Re: Angel of Death speed randomized?
« Reply #6 on: October 28, 2016, 03:55 »

Don't give thelaptop any ideas.  :P

Oooo!  Now that you've mentioned it...

...but for realsies, the last time I hinted at taking on some of the "suggestions" I think I got an earful from Sylph(?).
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Tormuse

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Re: Angel of Death speed randomized?
« Reply #7 on: October 28, 2016, 12:17 »

Yeah, it was glorious.  :D  (I'm assuming you're referring to the time you released a beta version where N! enemies don't drop ammo after respawn)  Did anyone really suggest that?  I've never seen it suggested anywhere, so I don't think it counts as "taking on suggestions" if no one suggested it...  And I think it counts as more than "hinting" at it if you implement it.  :)
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Sylph

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Re: Angel of Death speed randomized?
« Reply #8 on: October 29, 2016, 19:58 »

Oooo!  Now that you've mentioned it...

...but for realsies, the last time I hinted at taking on some of the "suggestions" I think I got an earful from Sylph(?).
Hahaha! I love how you phrased that!
I was thinking about the time we were discussing the removal of corner-shooting, and then Tormuse goes and reminds me of the nightmare corpses! Hahaha

As for this one... I find throwing knives 200 times really boring, and what can I say? I'm a simple girl: I see red stairs, I walk down them!
« Last Edit: October 29, 2016, 20:04 by Sylph »
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