DoomRL > Discussion
D**mRL Run video to try to promote Jupiter Hell
yaflhdztioxo:
I hate git. Because I am old and set in my ways of centralized dictatorship.
IRC has been a lot more active this past week too. Maybe it'll become a developer hangout or something. the DoomWorld peeps know too so if a dev over there decides to sign up we'll need some sort of org...
Shadowfury333:
--- Quote from: Tormuse on December 06, 2016, 23:13 ---Hey, this is pretty cool! :D It's nice to see someone else's playing style in action from time to time. :) (but let me know if you'd like some strategy tips) ;)
--- End quote ---
Thanks. I would like some strategy tips, because while I know some of the mistakes that I made throughout the runs, and I've learned a lot from experimenting (like the importance of running, especially for pistol builds), there's bound to be something I'm not even considering. Probably some novel approach to Revenants and Mancubi.
--- Quote from: Tormuse on December 06, 2016, 23:13 ---I was surprised when you made the comment that Chaosforge got a cease and desist letter for naming their game DoomRL! :o I just checked and, yeah, the main Chaosforge site lists the game as DRL now. When did that happen? :|
--- End quote ---
I was surprised when that happened too, and it's also why the thumbnail has crudely photoshopped Doom font asterisks for 'O's. Actually, the C&D was one of the things that pushed me to do another video on DRL (I did one early 2014 as well), along with watching Kornel stream DRL and AliensRL.
As for the open source bit, I'm tempted to test my flinching suggestion from a few months ago. Not sure when I'll have a chance, though.
Tormuse:
--- Quote from: Shadowfury333 on December 07, 2016, 13:08 ---Thanks. I would like some strategy tips, because while I know some of the mistakes that I made throughout the runs, and I've learned a lot from experimenting (like the importance of running, especially for pistol builds), there's bound to be something I'm not even considering. Probably some novel approach to Revenants and Mancubi.
--- End quote ---
Cool, I'll make my comments on the actual video so I can put links to specific times that I want to comment on. Coming soon! :)
Tormuse:
Okay, I made my comment. :) It's a little long-winded, but I hope you find it helpful. :)
--- Quote from: Shadowfury333 on December 07, 2016, 13:08 ---...Probably some novel approach to Revenants and Mancubi.
--- End quote ---
Oh yeah, I forgot to address this. The best approach is to not let them shoot you. :D That probably sounds like a joke, but it's true. Use cover and corner-shooting or radar-shooting with the shotgun whenever possible, because their rockets hurt! :|
More specifically, though, it's worth noting that Revenants are bullet-resistant, so the shotgun is a much better choice for dealing with them.
Also, you were questioning (in the video) how Mancubi work... They have unusual AI in this version of DRL; they fire a burst of three rockets as soon as they see you, and then, a few seconds later, they fire a second burst of three rockets in your direction whether they can see you or not. (Unless you interrupt the second burst by shooting them) So if you are unfortunate enough to get shot at by them, take cover, because a second barrage is coming!
Shadowfury333:
Oh, wow. That's good to know about Mancubi. Should I just radar shoot them and hope for the best, or is it possible to see them and have a step away before they see me (assuming HR2 & A-modded armour)?
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